HuntGameSelectLevelView.cs 1.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class HuntGameSelectLevelView : MonoBehaviour
  6. {
  7. void Start()
  8. {
  9. GameMgr.ins.addLockerForGamePause(this);
  10. Sprite avatarSprite = RoleMgr.GetAvatar(LoginMgr.myUserInfo.avatarID);
  11. int myPassLevel = LoginMgr.myUserInfo.GetChallengeLevelPass(GameMgr.gameType);
  12. for (int level = 1; level <= 5; level++)
  13. {
  14. Transform levelTF = this.transform.Find("Level" + level);
  15. int levelRecord = level;
  16. bool isLock = levelRecord > myPassLevel + 1;
  17. // if (!isLock) {
  18. Button button = levelTF.gameObject.AddComponent<Button>();
  19. button.onClick.AddListener(delegate(){
  20. AudioMgr.ins.PlayBtn();
  21. ChallengeGameMode gameMode = (ChallengeGameMode) GameMgr.ins.gameMode;
  22. gameMode.SetLevel(levelRecord);
  23. gameMode.AddHuntGameView();
  24. Destroy(this.gameObject);
  25. });
  26. // }
  27. levelTF.Find("Icon0").gameObject.SetActive(isLock);
  28. levelTF.Find("Icon1").gameObject.SetActive(myPassLevel >= levelRecord);
  29. levelTF.Find("Icon2").gameObject.SetActive(levelRecord == myPassLevel + 1);
  30. levelTF.Find("Icon2").GetComponent<Image>().sprite = avatarSprite;
  31. }
  32. }
  33. void OnDestroy()
  34. {
  35. GameMgr.ins.removeLockerForGamePause(this);
  36. }
  37. }