MouseConfirm.cs 2.2 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using JC.Unity.UI;
  7. using JC.Unity;
  8. public class MouseConfirm : MonoBehaviour
  9. {
  10. [SerializeField] Button btnConfirm;
  11. Selectable _targetSelectable;
  12. Selectable _selfSelectable;
  13. bool _prepared = false;
  14. void Awake() {
  15. btnConfirm.gameObject.SetActive(false);
  16. }
  17. void Start()
  18. {
  19. _selfSelectable = btnConfirm.GetComponent<Selectable>();
  20. btnConfirm.onClick.AddListener(OnClikc_Confirm);
  21. }
  22. void Update()
  23. {
  24. if (!SB_EventSystem.ins.simulateMouseIsAwaked) {
  25. Hide();
  26. return;
  27. }
  28. if (!SB_EventSystem.ins.simulateMouse.GetCurrentSelectable()) {
  29. Hide();
  30. return;
  31. }
  32. if (_targetSelectable) {
  33. if (!_prepared) {
  34. _prepared = true;
  35. btnConfirm.transform.position = RectTransformUtils.GetPositionByPivot(_targetSelectable.transform as RectTransform, Vector2.one * 0.5f);
  36. btnConfirm.gameObject.SetActive(true);
  37. GetComponent<Canvas>().sortingOrder = _targetSelectable.GetComponentInParent<Canvas>().sortingOrder + 1;
  38. }
  39. }
  40. }
  41. void Show() {
  42. _prepared = false;
  43. if (!gameObject.activeSelf) gameObject.SetActive(true);
  44. }
  45. void Hide() {
  46. _targetSelectable = null;
  47. btnConfirm.gameObject.SetActive(false);
  48. if (gameObject.activeSelf) gameObject.SetActive(false);
  49. }
  50. void OnClikc_Confirm()
  51. {
  52. try
  53. {
  54. if (_targetSelectable && _targetSelectable.interactable) {
  55. Button btn = _targetSelectable.GetComponent<Button>();
  56. btn.onClick.Invoke();
  57. }
  58. }
  59. catch (System.Exception e)
  60. {
  61. Debug.LogError(e.Message);
  62. Debug.LogError(e.StackTrace);
  63. }
  64. Hide();
  65. }
  66. public void SetSelectable(Selectable selectable) {
  67. if (!selectable) return;
  68. if (selectable == _targetSelectable) return;
  69. if (selectable == _selfSelectable) return;
  70. _targetSelectable = selectable;
  71. Show();
  72. }
  73. }