MeView.cs 14 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using JCUnityLib;
  6. /* 我的信息界面(点击主界面头像进入) */
  7. public class MeView : ViewBase, MenuBackInterface
  8. {
  9. [SerializeField] Image avatarImage;
  10. [SerializeField] Text nameText;
  11. [SerializeField] GameObject inputs;
  12. void Start()
  13. {
  14. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  15. meUserInfo = new MeUserInfo(this);
  16. this.transform.Find("AvatarFrame").GetComponent<Button>().onClick.AddListener(ShowAvatarSelectView);
  17. if (CommonConfig.serverIndex != 0) {
  18. inputs.transform.GetChild(2).gameObject.SetActive(false);
  19. transform.Find("BtnSave").Translate(Vector3.up * 25, Space.Self);
  20. }
  21. if (CommonConfig.banBindRelateAccount)
  22. {
  23. inputs.transform.GetChild(2).gameObject.SetActive(false);
  24. inputs.transform.GetChild(3).gameObject.SetActive(false);
  25. (transform.Find("BtnSave") as RectTransform).anchoredPosition = new Vector2(154, -208);
  26. }
  27. RenderAfterSave();
  28. }
  29. void OnDestroy()
  30. {
  31. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  32. }
  33. public bool OnMenuBack() {
  34. if (!meUserInfo.ShowModalForSave()) {
  35. ExcuteLogic_Destroy();
  36. return true;
  37. } else {
  38. return false;
  39. }
  40. }
  41. public void Back() {
  42. AudioMgr.ins.PlayBtn();
  43. if (!meUserInfo.ShowModalForSave()) {
  44. ExcuteLogic_Destroy();
  45. }
  46. }
  47. private void ExcuteLogic_Destroy() {
  48. ViewMgr.Instance.DestroyView<MeView>();
  49. }
  50. public void Save()
  51. {
  52. AudioMgr.ins.PlayBtn();
  53. ExcuteLogic_SaveUserInfo(true);
  54. }
  55. JCUnityLib.Throttler throttlerSave = new JCUnityLib.Throttler(3000);
  56. private bool ExcuteLogic_SaveUserInfo(bool useThrottler) {
  57. System.Func<bool> interceptor = delegate() {
  58. if (string.IsNullOrEmpty(meUserInfo.nickname)) {
  59. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("昵称不能为空"));
  60. return true;
  61. }
  62. if (useThrottler && throttlerSave.CanPass() == false) {
  63. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("操作过于频繁"));
  64. return true;
  65. }
  66. return false;
  67. };
  68. if (!meUserInfo.Save(interceptor)) return false;
  69. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("保存成功"));
  70. RenderAfterSave();
  71. return true;
  72. }
  73. InputField GetInputField(Transform transform)
  74. {
  75. return transform.Find("InputField").GetComponent<InputField>();
  76. }
  77. public void RenderAfterSave() {
  78. for (int i = 0; i < inputs.transform.childCount; i++)
  79. {
  80. if (i == 4) {
  81. inputs.transform.GetChild(i).Find("ToggleGroup")
  82. .GetChild(LoginMgr.myUserInfo.gender == 2 ? 1 : 0)
  83. .GetComponent<Toggle>().isOn = true;
  84. continue;
  85. }
  86. InputField inputField = GetInputField(inputs.transform.GetChild(i));
  87. if (i == 0) {
  88. inputField.text = LoginMgr.myUserInfo.id.ToString();
  89. }
  90. else if (i == 1) {
  91. inputField.text = LoginMgr.myUserInfo.nickname;
  92. }
  93. else if (i == 2) {
  94. inputField.text = LoginMgr.myUserInfo.phone;
  95. }
  96. else if (i == 3) {
  97. inputField.text = LoginMgr.myUserInfo.email;
  98. }
  99. else if (i == 5) {
  100. inputField.text = LoginMgr.myUserInfo.birthday;
  101. }
  102. else if (i == 6) {
  103. // countryCode = LoginMgr.myUserInfo.country;
  104. // stateCode = LoginMgr.myUserInfo.state;
  105. // cityCode = LoginMgr.myUserInfo.city;
  106. // System.Tuple<string, string, string> xxx = JC.Unity.Picker.LocationParseComponent.ins.ParseNameByCode(countryCode, stateCode, cityCode);
  107. // inputField.text = (xxx.Item1 + " " + xxx.Item2 + " " + xxx.Item3).Trim();
  108. //渲染后端返回的gps地理位置
  109. countryCode = LoginMgr.myUserInfo.country;
  110. stateCode = LoginMgr.myUserInfo.state;
  111. cityCode = LoginMgr.myUserInfo.city;
  112. inputField.text = (countryCode + " " + stateCode + " " + cityCode).Trim();
  113. }
  114. }
  115. nameText.text = LoginMgr.myUserInfo.nickname;
  116. avatarImage.sprite = RoleMgr.GetAvatar(LoginMgr.myUserInfo.avatarID);
  117. HomeView.ins.RenderNameOrGender();
  118. }
  119. public void OnClick_BindPhone()
  120. {
  121. AudioMgr.ins.PlayBtn();
  122. RelateValidateView relateValidateView =
  123. Instantiate(SceneResourceManager.Instance.GetPrefab("RelateValidateView"))
  124. .GetComponent<RelateValidateView>();
  125. CanvasUtils.PlusSortOrder(gameObject.GetComponentInParent<Canvas>().gameObject, relateValidateView.gameObject, 1);
  126. relateValidateView.InitForPhone2();
  127. relateValidateView.onValidateSuccess = (a, b, c) => {
  128. relateValidateView?.BanButtons();
  129. StartCoroutine(UserController.Instance.SavePhone(a, b, c, (res) => {
  130. if (res.code == 0) {
  131. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByKey("RelateValidateView-pass1"));
  132. GetInputField(inputs.transform.GetChild(2)).text = LoginMgr.myUserInfo.phone = a;
  133. relateValidateView?.CloseView();
  134. }
  135. }));
  136. };
  137. }
  138. public void OnClick_BindEmail()
  139. {
  140. AudioMgr.ins.PlayBtn();
  141. RelateValidateView relateValidateView =
  142. Instantiate(SceneResourceManager.Instance.GetPrefab("RelateValidateView"))
  143. .GetComponent<RelateValidateView>();
  144. CanvasUtils.PlusSortOrder(gameObject.GetComponentInParent<Canvas>().gameObject, relateValidateView.gameObject, 1);
  145. relateValidateView.InitForEmail2();
  146. relateValidateView.onValidateSuccess = (a, b, c) => {
  147. relateValidateView?.BanButtons();
  148. StartCoroutine(UserController.Instance.SaveEmail(a, b, c, (res) => {
  149. if (res.code == 0) {
  150. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByKey("RelateValidateView-pass1"));
  151. GetInputField(inputs.transform.GetChild(3)).text = LoginMgr.myUserInfo.email = a;
  152. relateValidateView?.CloseView();
  153. }
  154. }));
  155. };
  156. }
  157. #region Picker
  158. [SerializeField] GameObject datePickerPrefab;
  159. public void OpenDatePicker() {
  160. GameObject o = GameObject.Instantiate(datePickerPrefab);
  161. o.GetComponentInChildren<JC.Unity.Picker.DatePickerGroup>().onEnter += (JC.Unity.Picker.DatePickerGroup picker) => {
  162. GetInputField(inputs.transform.GetChild(5)).text = picker.GetSelectDateStr();
  163. };
  164. }
  165. [SerializeField] GameObject locationPickerPrefab;
  166. private string countryCode = "", stateCode = "", cityCode = "";
  167. public void OpenLocationPicker() {
  168. // GameObject o = GameObject.Instantiate(locationPickerPrefab);
  169. // o.GetComponentInChildren<JC.Unity.Picker.LocationPickerGroup>().onEnter += (JC.Unity.Picker.LocationInfo info) => {
  170. // countryCode = info.GetCountryRegion().Item2;
  171. // stateCode = info.GetState().Item2;
  172. // cityCode = info.GetCity().Item2;
  173. // GetInputField(inputs.transform.GetChild(6)).text =
  174. // info.GetCountryRegion().Item1 + " " +
  175. // info.GetState().Item1 + " " +
  176. // info.GetCity().Item1;
  177. // };
  178. //2022-12-6 gps获取地理位置
  179. System.Action eOnAgree = () => {
  180. GPSTool.GetAddress((address) => {
  181. if (address != null) {
  182. countryCode = address[0];
  183. stateCode = address[1];
  184. cityCode = address[2];
  185. GetInputField(inputs.transform.GetChild(6)).text =
  186. countryCode + " " +
  187. stateCode + " " +
  188. cityCode;
  189. }
  190. });
  191. };
  192. if (!HomeView.ShowProminentBeforeConnectBLE(eOnAgree)) eOnAgree.Invoke();
  193. }
  194. #endregion
  195. #region 头像选择
  196. bool avatarSelectViewInited = false;
  197. int curAvatarSelectID = 0;
  198. public void ShowAvatarSelectView() {
  199. AudioMgr.ins.PlayBtn();
  200. Transform avatarSelectView = this.transform.Find("AvatarSelectView");
  201. avatarSelectView.gameObject.SetActive(true);
  202. if (avatarSelectViewInited) {
  203. } else {
  204. avatarSelectViewInited = true;
  205. curAvatarSelectID = LoginMgr.myUserInfo.avatarID;
  206. avatarSelectView.Find("FrameBox/BtnClose").GetComponent<Button>().onClick.AddListener(CloseAvatarSelectView);
  207. GridLayoutGroup gridLayoutGroup = this.transform.GetComponentInChildren<GridLayoutGroup>();
  208. GameObject avatarPrefab = gridLayoutGroup.transform.Find("Avatar").gameObject;
  209. for (int id = 0; id < RoleMgr.GetAvatarListLen(); id++) {
  210. if (RoleMgr.IsRoleAvatar(id)) continue;
  211. GameObject avatar = GameObject.Instantiate(avatarPrefab, gridLayoutGroup.transform);
  212. avatar.transform.Find("Mask/Sprite").GetComponent<Image>().sprite = RoleMgr.GetAvatar(id);
  213. avatar.transform.Find("Check").gameObject.SetActive(id == curAvatarSelectID);
  214. avatar.gameObject.name = id.ToString();
  215. int aid = id; //记录该值
  216. avatar.GetComponent<Button>().onClick.AddListener(() => {
  217. AudioMgr.ins.PlayBtn();
  218. curAvatarSelectID = aid;
  219. for (int i = 0; i < gridLayoutGroup.transform.childCount; i++) {
  220. Transform item = gridLayoutGroup.transform.GetChild(i);
  221. int theAvatarID = int.Parse(item.gameObject.name);
  222. item.Find("Check").gameObject.SetActive(theAvatarID == curAvatarSelectID);
  223. }
  224. });
  225. }
  226. Destroy(avatarPrefab);
  227. LayoutRebuilder.ForceRebuildLayoutImmediate(gridLayoutGroup.transform.parent.GetComponent<RectTransform>());
  228. }
  229. }
  230. public void CloseAvatarSelectView() {
  231. AudioMgr.ins.PlayBtn();
  232. this.transform.Find("AvatarSelectView").gameObject.SetActive(false);
  233. if (curAvatarSelectID != LoginMgr.myUserInfo.avatarID) {
  234. LoginMgr.myUserInfo.avatarID = curAvatarSelectID;
  235. //render
  236. avatarImage.sprite = RoleMgr.GetAvatar(curAvatarSelectID);
  237. HomeView.ins.RenderMyAvatarSprite();
  238. //save data
  239. LoginMgr.myUserInfo.Save();
  240. }
  241. }
  242. #endregion
  243. MeUserInfo meUserInfo;
  244. private class MeUserInfo {
  245. private MeView m_context;
  246. public MeUserInfo(MeView context) {
  247. m_context = context;
  248. }
  249. #region UserInfo关联属性
  250. public string nickname;
  251. public int gender;
  252. public string birthday;
  253. public string country;
  254. public string state;
  255. public string city;
  256. #endregion
  257. private void RefreshValues() {
  258. //从组件中读取值
  259. string[] texts = new string[7];
  260. for (int i = 0; i < m_context.inputs.transform.childCount; i++)
  261. {
  262. if (i == 4) {
  263. Transform toggleGroup = m_context.inputs.transform.GetChild(i).Find("ToggleGroup");
  264. texts[i] = toggleGroup.GetChild(0).GetComponent<Toggle>().isOn ? "1" : "2";
  265. continue;
  266. }
  267. InputField inputField = m_context.GetInputField(m_context.inputs.transform.GetChild(i));
  268. texts[i] = inputField.text.Trim();
  269. }
  270. //缓存读取到的值
  271. this.nickname = texts[1];
  272. this.gender = int.Parse(texts[4]);
  273. this.birthday = texts[5];
  274. this.country = m_context.countryCode;
  275. this.state = m_context.stateCode;
  276. this.city = m_context.cityCode;
  277. }
  278. public bool Save(System.Func<bool> interceptor = null) {
  279. RefreshValues();
  280. if (interceptor != null) {
  281. if (interceptor.Invoke()) return false;
  282. }
  283. LoginMgr.myUserInfo.nickname = this.nickname;
  284. LoginMgr.myUserInfo.gender = this.gender;
  285. LoginMgr.myUserInfo.birthday = this.birthday;
  286. LoginMgr.myUserInfo.country = this.country;
  287. LoginMgr.myUserInfo.state = this.state;
  288. LoginMgr.myUserInfo.city = this.city;
  289. LoginMgr.myUserInfo.Save();
  290. return true;
  291. }
  292. private bool IsEqualOrigin() {
  293. return
  294. LoginMgr.myUserInfo.nickname == this.nickname &&
  295. LoginMgr.myUserInfo.gender == this.gender &&
  296. LoginMgr.myUserInfo.birthday == this.birthday &&
  297. LoginMgr.myUserInfo.country == this.country &&
  298. LoginMgr.myUserInfo.state == this.state &&
  299. LoginMgr.myUserInfo.city == this.city;
  300. }
  301. ModalView modalViewForSave;
  302. public bool ShowModalForSave() {
  303. RefreshValues();
  304. if (IsEqualOrigin()) return false;
  305. if (!modalViewForSave) {
  306. modalViewForSave = ModalView.Show();
  307. modalViewForSave.textKey= "me_askSave";
  308. modalViewForSave.onAgreeTextKey = "common_yes";
  309. modalViewForSave.onRejectTextKey = "common_no";
  310. modalViewForSave.onAgree = () => {
  311. bool res = m_context.ExcuteLogic_SaveUserInfo(false);
  312. if (res) {
  313. m_context.ExcuteLogic_Destroy();
  314. }
  315. };
  316. modalViewForSave.onReject = () => m_context.ExcuteLogic_Destroy();
  317. }
  318. return true;
  319. }
  320. }
  321. }