DeviceReconnectView.cs 3.2 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.SceneManagement;
  7. public class DeviceReconnectView : MonoBehaviour
  8. {
  9. [SerializeField] GameObject btnConnectBow;
  10. [SerializeField] GameObject btnConnectArrow;
  11. [SerializeField] Button btnClose;
  12. static DeviceReconnectView ins;
  13. public Action onComplete = null;
  14. public static GameObject Show() {
  15. if (SceneManager.GetActiveScene().name != "Game") return null;
  16. try {
  17. GameObject view = Resources.Load<GameObject>("Prefabs/Views/DeviceReconnectView");
  18. return GameObject.Instantiate(view);
  19. } catch (Exception) {}
  20. return null;
  21. }
  22. void Awake()
  23. {
  24. if (ins)
  25. {
  26. Destroy(this.gameObject);
  27. } else {
  28. ins = this;
  29. }
  30. }
  31. void Start()
  32. {
  33. InitBtnForConnect();
  34. RenderDeviceNames();
  35. GameMgr.ins.addLockerForGamePause(this);
  36. //用于测试阶段,暂时屏蔽该页面
  37. // Destroy(this.gameObject); if (onComplete != null) onComplete();
  38. }
  39. void OnDestroy()
  40. {
  41. GameMgr.ins.removeLockerForGamePause(this);
  42. }
  43. void Update()
  44. {
  45. UpdateBtnForConnect();
  46. btnClose.interactable = BluetoothStatus.IsAllConnected();
  47. }
  48. void RenderDeviceNames()
  49. {
  50. try {
  51. (DeviceInfo bowInfo, DeviceInfo arrowInfo) = DeviceMgr.ins.GetCurrentBowArrowInfo();
  52. this.transform.Find("ShowBow/Text").GetComponent<TextAutoLanguage>().SetText(bowInfo.config.name);
  53. this.transform.Find("ShowArrow/Text").GetComponent<TextAutoLanguage>().SetText(arrowInfo.config.name);
  54. } catch (System.Exception) {}
  55. }
  56. void InitBtnForConnect()
  57. {
  58. btnConnectBow.GetComponent<Button>().onClick.AddListener(delegate() {
  59. BluetoothAim.ins.DoConnect();
  60. });
  61. btnConnectArrow.GetComponent<Button>().onClick.AddListener(delegate() {
  62. BluetoothShoot.ins.DoConnect();
  63. });
  64. }
  65. BluetoothStatusEnum bowStatus;
  66. BluetoothStatusEnum arrowStatus;
  67. void UpdateBtnForConnect() {
  68. if (BluetoothAim.ins && bowStatus != BluetoothAim.ins.status) {
  69. bowStatus = BluetoothAim.ins.status;
  70. (int textID, Color color) = BluetoothStatus.GetStatusInfo(BluetoothAim.ins.status);
  71. btnConnectBow.GetComponentInChildren<TextAutoLanguage>().SetText(textID);
  72. btnConnectBow.GetComponentInChildren<Text>().color = color;
  73. }
  74. if (BluetoothShoot.ins && arrowStatus != BluetoothShoot.ins.status) {
  75. arrowStatus = BluetoothShoot.ins.status;
  76. (int textID, Color color) = BluetoothStatus.GetStatusInfo(BluetoothShoot.ins.status);
  77. btnConnectArrow.GetComponentInChildren<TextAutoLanguage>().SetText(textID);
  78. btnConnectArrow.GetComponentInChildren<Text>().color = color;
  79. }
  80. }
  81. public void BackHome() {
  82. AudioMgr.ins.PlayBtn();
  83. SceneManager.LoadScene("Home", LoadSceneMode.Single);
  84. }
  85. public void Close() {
  86. AudioMgr.ins.PlayBtn();
  87. Destroy(this.gameObject);
  88. if (onComplete != null) {
  89. onComplete();
  90. }
  91. }
  92. }