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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class TimeUtil
- {
- //格式化,最终得出分和秒
- public static string GetTimeStr(float time)
- {
- int seconds = (int) Mathf.Ceil(time);
- string str = "";
- int m = seconds / 60;
- if (m < 10) {
- str += 0;
- }
- str += m;
- str += " : ";
- int s = seconds % 60;
- if (s < 10)
- {
- str += 0;
- }
- str += s;
- return str;
- }
- }
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