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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class SetUpView : MonoBehaviour
- {
- void Start()
- {
- this.transform.Find("Items/BGM/Check").gameObject.SetActive(AudioMgr.openBGM);
- this.transform.Find("Items/Effect/Check").gameObject.SetActive(AudioMgr.openEffect);
-
- }
-
- public void Quit()
- {
- AudioMgr.ins.PlayBtn();
- Application.Quit();
- }
- public void CheckBox(GameObject checkBox) {
- checkBox.SetActive(!checkBox.activeSelf);
- if (checkBox.transform.parent.gameObject.name.StartsWith("Effect")) {
- AudioMgr.openEffect = checkBox.activeSelf;
- }
- else if (checkBox.transform.parent.gameObject.name.StartsWith("BGM")) {
- AudioMgr.openBGM = checkBox.activeSelf;
- }
- AudioMgr.ins.PlayBtn();
- }
- public void ChangeLanguage()
- {
- AudioMgr.ins.PlayBtn();
- if (TextAutoLanguage.GetLanguage() == LanguageEnum.English)
- {
- TextAutoLanguage.ChangeLanguage(LanguageEnum.Chinese);
- }
- else if (TextAutoLanguage.GetLanguage() == LanguageEnum.Chinese) {
- TextAutoLanguage.ChangeLanguage(LanguageEnum.English);
- }
- }
- public void Calibrate(int doID)
- {
- AudioMgr.ins.PlayBtn();
- if (doID == 1) {
- DeviceCalibrateView.Create(DeviceCalibrateItem.Gyr);
- } else if (doID == 2) {
- DeviceCalibrateView.Create(DeviceCalibrateItem.Mag);
- }
- }
- public void Back() {
- AudioMgr.ins.PlayBtn();
- Destroy(this.gameObject);
- }
- }
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