DeviceCalibrateUI.cs 482 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class DeviceCalibrateUI : MonoBehaviour
  5. {
  6. public void Calibrate(int doID)
  7. {
  8. AudioMgr.ins.PlayBtn();
  9. if (doID == 1) {
  10. DeviceCalibrateView.Create(DeviceCalibrateItem.Gyr);
  11. } else if (doID == 2) {
  12. DeviceCalibrateView.Create(DeviceCalibrateItem.Mag);
  13. } else if (doID == 3) {
  14. AimHandler.ins.DoIdentity();
  15. }
  16. }
  17. }