GameUI.cs 12 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using DG.Tweening;
  6. namespace DuckHunter
  7. {
  8. public class GameUI : MonoBehaviour
  9. {
  10. [SerializeField] Text textScore;
  11. [SerializeField] Text textScoreBest;
  12. [SerializeField] Text textHitScore;
  13. [SerializeField] Button btnReset;
  14. [SerializeField] Button btnAim;
  15. [SerializeField] Button btnCrosshair;
  16. [SerializeField] Button btnBack;
  17. [SerializeField] RectTransform duckForGameStart;
  18. [SerializeField] GameObject textGameOver;
  19. [SerializeField] GameObject textGameCompleted;
  20. [SerializeField] GameObject bottomBox;
  21. [SerializeField] Slider levelSlider;
  22. [SerializeField] Material outlight;
  23. public static GameUI Instance;
  24. void Awake()
  25. {
  26. Instance = this;
  27. btnReset.onClick.AddListener(() =>
  28. {
  29. AudioManager.Instance.PlayBtn();
  30. UnityEngine.SceneManagement.SceneManager.LoadScene("DuckHunter");
  31. });
  32. if (GlobalData.MyDeviceMode == DeviceMode.Gun || BluetoothAim.ins && BluetoothAim.ins.isMainConnectToInfraredDevice())
  33. {
  34. btnAim.gameObject.SetActive(false);
  35. btnCrosshair.gameObject.SetActive(true);
  36. //获取设置值和一个存储值
  37. bool onInitOpen = InfraredDemo._ins ? InfraredDemo._ins.bInitCrosshairShow() : true;
  38. Image crossHairImage = btnCrosshair.GetComponentInChildren<Image>();
  39. crossHairImage.material = onInitOpen ? outlight : null;
  40. btnCrosshair.onClick.AddListener(delegate () {
  41. AudioManager.Instance.PlayBtn();
  42. bool onlyShow = !CrossHair.Instance.GetOnlyShow();
  43. CrossHair.Instance.SetOnlyShow(onlyShow);
  44. //记录准心值
  45. if (InfraredDemo._ins) InfraredDemo._ins.setCrosshairValue(onlyShow);
  46. if (onlyShow)
  47. {
  48. crossHairImage.material = outlight;
  49. }
  50. else
  51. {
  52. crossHairImage.material = null;
  53. }
  54. });
  55. }
  56. else {
  57. btnAim.gameObject.SetActive(true);
  58. btnAim.onClick.AddListener(() =>
  59. {
  60. if (btnAim.GetComponent<LongPressMonitor>().isLongPress) return;
  61. AudioManager.Instance.PlayBtn();
  62. SmartBowController.Instance.ResetAim();
  63. });
  64. btnAim.gameObject.AddComponent<LongPressMonitor>().onLongPress += () =>
  65. {
  66. AudioManager.Instance.PlayBtn();
  67. if (SB_EventSystem.ins) SB_EventSystem.ins.AwakenSimulateMouse();
  68. };
  69. }
  70. btnBack.onClick.AddListener(() => {
  71. AudioManager.Instance.PlayBtn();
  72. // UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
  73. //野鸭退出时候操作一次分数
  74. Debug.Log("野鸭btnBack上传的积分:" );
  75. GameManager.Instance.onUploadScore();
  76. //结束游戏页面
  77. GameManager.Instance.userGameAnalyse1.showResultView(() => {
  78. UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
  79. });
  80. });
  81. InitLevelSlider();
  82. levelSlider.onValueChanged.AddListener(OnLevelSliderUpdate);
  83. //根据模式切换图标
  84. tempRTF = GlobalData.MyDeviceMode == DeviceMode.Archery ? arrowsRTF : bulletRTF;
  85. tempRTF.gameObject.SetActive(true);
  86. }
  87. void OnDestroy()
  88. {
  89. if (Instance == this) Instance = null;
  90. DOTween.KillAll(false);
  91. }
  92. // Update is called once per frame
  93. void Update()
  94. {
  95. GameManager gm = GameManager.Instance;
  96. if (!gm) return;
  97. // int t = (int)(Time.time - startTime);
  98. // int m = t / 60;
  99. // int s = t % 60;
  100. // string mStr = m < 10 ? "0" + m : m.ToString();
  101. // string sStr = s < 10 ? "0" + s : s.ToString();
  102. // textTime.text = $"{mStr}:{sStr}";
  103. }
  104. void InitLevelSlider()
  105. {
  106. RenderLevelSliderText();
  107. levelSlider.SetValueWithoutNotify(GameManager.Instance.level);
  108. }
  109. void OnLevelSliderUpdate(float v)
  110. {
  111. GameManager.DefaultLevel = GameManager.Instance.level = (int)v;
  112. RenderLevelSliderText();
  113. }
  114. void RenderLevelSliderText()
  115. {
  116. var tal2 = levelSlider.transform.Find("Text").GetComponent<TextAutoLanguage2>();
  117. tal2.textFormatArgs = new object[] { GameManager.Instance.level };
  118. tal2.ApplyToText();
  119. }
  120. int _renderHitScore = 0;
  121. Tween _sequenceRenderHitScore;
  122. public void RenderHitScore(int score, int bestScore)
  123. {
  124. if (!GameManager.Instance) return;
  125. if (_sequenceRenderHitScore != null)
  126. {
  127. _sequenceRenderHitScore.Kill();
  128. _sequenceRenderHitScore = null;
  129. }
  130. _sequenceRenderHitScore = DOTween.To(() => _renderHitScore, v =>
  131. {
  132. _renderHitScore = v;
  133. textScore.text = _renderHitScore.ToString();
  134. }, score, 0.5f);
  135. if (bestScore > 0)
  136. {
  137. textScoreBest.gameObject.SetActive(true);
  138. var tal2 = textScoreBest.GetComponent<TextAutoLanguage2>();
  139. tal2.textFormatArgs = new object[] { bestScore };
  140. tal2.ApplyToText();
  141. }
  142. }
  143. public bool CheckHitDuckForGameStart(Vector2 screenPosition)
  144. {
  145. return RectTransformUtility.RectangleContainsScreenPoint(duckForGameStart, screenPosition);
  146. }
  147. public void HandleGameStart(System.Action callback, bool startImmediate)
  148. {
  149. if (startImmediate) TextGameScreenCenter.Instance.ShowText(TextGameScreenCenter.TextName.GAME_START_HIDE);
  150. else TextGameScreenCenter.Instance.ShowText(TextGameScreenCenter.TextName.GAME_START_FADEOUT);
  151. TweenCallback cb = () =>
  152. {
  153. bottomBox.SetActive(true);
  154. duckForGameStart.gameObject.SetActive(false);
  155. levelSlider.gameObject.SetActive(false);
  156. callback?.Invoke();
  157. };
  158. if (startImmediate) cb.Invoke();
  159. else
  160. {
  161. Sequence sequence = DOTween.Sequence();
  162. sequence.Append(duckForGameStart.transform.DOMoveX(Screen.width * 1.125f, 1f));
  163. sequence.AppendCallback(cb);
  164. }
  165. }
  166. List<Sequence> arrowsFadeSeqList = new List<Sequence>();
  167. [SerializeField] RectTransform arrowsRTF;
  168. [SerializeField] RectTransform bulletRTF;
  169. RectTransform tempRTF;
  170. public void RenderArrowCount(int count)
  171. {
  172. if (count == 0 && arrowsFadeSeqList.Count > 0) return;
  173. if (arrowsFadeSeqList.Count > 0)
  174. {
  175. for (int i = arrowsFadeSeqList.Count - 1; i >= 0; i--)
  176. {
  177. var seq = arrowsFadeSeqList[i];
  178. arrowsFadeSeqList.RemoveAt(i);
  179. seq.Kill();
  180. }
  181. }
  182. for (int i = 1; i < tempRTF.childCount; i++)
  183. {
  184. RectTransform iconRTF = tempRTF.GetChild(i) as RectTransform;
  185. Image iconIMG = iconRTF.GetComponent<Image>();
  186. iconIMG.color = Color.white;
  187. iconRTF.gameObject.SetActive(i <= count);
  188. if (count == 0)
  189. {
  190. if (i <= 3) iconRTF.gameObject.SetActive(true);
  191. var seq = DOTween.Sequence();
  192. arrowsFadeSeqList.Add(seq);
  193. seq.Append(iconIMG.DOFade(0.5f, 0.2f));
  194. seq.Append(iconIMG.DOFade(1f, 0f));
  195. seq.SetLoops(-1);
  196. }
  197. }
  198. }
  199. [SerializeField] RectTransform duckCountRTF;
  200. int _renderHitDuckCount = 0;
  201. List<Sequence> _duckIconListSequences = new List<Sequence>();
  202. /// <summary>
  203. /// 渲染鸭子的状态图标列表
  204. /// </summary>
  205. public void RenderHitDuckCount(int duckType)
  206. {
  207. if (duckType > 0)
  208. {
  209. _renderHitDuckCount++;
  210. RectTransform iconRTF = duckCountRTF.GetChild(_renderHitDuckCount) as RectTransform;
  211. Image iconIMG = iconRTF.GetComponent<Image>();
  212. iconIMG.sprite = Resources.Load<Sprite>("DuckHunter/Textures/Icons/Duck" + duckType);
  213. }
  214. else if (duckType == 0)
  215. {
  216. _renderHitDuckCount++;
  217. RectTransform iconRTF = duckCountRTF.GetChild(_renderHitDuckCount) as RectTransform;
  218. Image iconIMG = iconRTF.GetComponent<Image>();
  219. var seq = DOTween.Sequence();
  220. _duckIconListSequences.ForEach(e => e.Restart());
  221. _duckIconListSequences.Add(seq);
  222. seq.AppendCallback(() =>
  223. {
  224. Color c = iconIMG.color;
  225. c.a = 1;
  226. iconIMG.color = c;
  227. });
  228. seq.Append(iconIMG.DOFade(0.2f, 0.2f));
  229. seq.Append(iconIMG.DOFade(1f, 0f));
  230. seq.SetLoops(-1);
  231. }
  232. else
  233. {
  234. _duckIconListSequences.ForEach(e => e.Kill());
  235. for (int i = 1; i < duckCountRTF.childCount; i++)
  236. {
  237. RectTransform iconRTF = duckCountRTF.GetChild(i) as RectTransform;
  238. Image iconIMG = iconRTF.GetComponent<Image>();
  239. var seq = DOTween.Sequence();
  240. Color c = iconIMG.color;
  241. c.a = 1;
  242. iconIMG.color = c;
  243. seq.Append(iconIMG.DOFade(0.5f, 0.2f));
  244. seq.Append(iconIMG.DOFade(1f, 0f));
  245. seq.SetLoops(-1);
  246. }
  247. }
  248. }
  249. Sequence _sequenceShowTextHitScore;
  250. public void ShowTextHitScore(int score, Vector2 screenPosition)
  251. {
  252. if (_sequenceShowTextHitScore != null)
  253. {
  254. _sequenceShowTextHitScore.Kill();
  255. _sequenceShowTextHitScore = null;
  256. }
  257. textHitScore.gameObject.SetActive(true);
  258. textHitScore.text = score.ToString();
  259. textHitScore.transform.position = screenPosition;
  260. _sequenceShowTextHitScore = DOTween.Sequence();
  261. _sequenceShowTextHitScore.Append(textHitScore.DOFade(0.8f, 0));
  262. float lpy = textHitScore.transform.localPosition.y;
  263. _sequenceShowTextHitScore.Append(textHitScore.transform.DOLocalMoveY(lpy + 100, 0.5f));
  264. _sequenceShowTextHitScore.AppendInterval(1.5f);
  265. _sequenceShowTextHitScore.Append(textHitScore.DOFade(0, 0.5f));
  266. _sequenceShowTextHitScore.AppendCallback(() => textHitScore.gameObject.SetActive(false));
  267. }
  268. [SerializeField] Text textLevel;
  269. public void RenderLevel(int level)
  270. {
  271. var tal2 = textLevel.GetComponent<TextAutoLanguage2>();
  272. tal2.textFormatArgs = new object[] { level };
  273. tal2.ApplyToText();
  274. }
  275. [SerializeField] RectTransform arrowBox;
  276. public void AddArrowOnScreen(Vector2 screenPosition)
  277. {
  278. //arrowBox.GetChild(0)
  279. var o = Instantiate(arrowBox.GetChild((int)GlobalData.MyDeviceMode).gameObject, arrowBox);
  280. var tf = o.transform;
  281. tf.position = screenPosition;
  282. tf.gameObject.SetActive(true);
  283. Image img = tf.GetComponent<Image>();
  284. Sequence seq = DOTween.Sequence();
  285. seq.AppendInterval(2.5f);
  286. seq.Append(img.DOFade(0, 0.5f));
  287. seq.AppendCallback(() => Destroy(o));
  288. }
  289. }
  290. }