DeviceCalibrateView.cs 5.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class DeviceCalibrateView : MonoBehaviour
  6. {
  7. [SerializeField] Button btnGyrCalibrate;
  8. [SerializeField] Text progressGyrCalibrate;
  9. [SerializeField] Button btnMagCalibrate;
  10. [SerializeField] Button btnIdentityCalibrate;
  11. [SerializeField] Button btnBack;
  12. [SerializeField] Button btnNext;
  13. [SerializeField] Button btnFinish;
  14. bool canUpdateGyrCalibrateProgress = false;
  15. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  16. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  17. DeviceCalibrateItem.Gyr,
  18. DeviceCalibrateItem.Mag,
  19. DeviceCalibrateItem.Identity
  20. };
  21. int guideIndex = 0;
  22. public bool guide = true;
  23. public static void Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  24. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  25. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  26. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  27. }
  28. void Start()
  29. {
  30. GameMgr.ins.addLockerForGamePause(this);
  31. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  32. btnMagCalibrate.GetComponent<Button>().onClick.AddListener(ClickMagCalibrate);
  33. btnIdentityCalibrate.GetComponent<Button>().onClick.AddListener(ClickIdentityCalibrate);
  34. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  35. guideIndex--;
  36. RefreshPage();
  37. });
  38. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  39. guideIndex++;
  40. RefreshPage();
  41. });
  42. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  43. Destroy(this.gameObject);
  44. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  45. GameMgr.ins.FinishDeviceCalibrateGuide();
  46. }
  47. });
  48. RefreshPage();
  49. }
  50. void OnDestroy()
  51. {
  52. GameMgr.ins.removeLockerForGamePause(this);
  53. if (guide)
  54. {
  55. AimHandler.ins.CalibrateGyr(false);
  56. AimHandler.ins.CalibrateMag(false);
  57. }
  58. else if (deviceCalibrateItem == DeviceCalibrateItem.Gyr)
  59. {
  60. AimHandler.ins.CalibrateGyr(false);
  61. }
  62. else if (deviceCalibrateItem == DeviceCalibrateItem.Mag)
  63. {
  64. AimHandler.ins.CalibrateMag(false);
  65. }
  66. }
  67. void Update()
  68. {
  69. if (canUpdateGyrCalibrateProgress) {
  70. int progress = (int) ((float) AimHandler.ins.gyrCalibrateCompleteCount * 100 / (float) AimHandler.ins.gyrCalibrateTotalCount);
  71. progressGyrCalibrate.text = progress + "%";
  72. if (progress >= 100) {
  73. ClickGyrCalibrate();
  74. }
  75. }
  76. }
  77. void ClickGyrCalibrate()
  78. {
  79. Button btn = btnGyrCalibrate.GetComponent<Button>();
  80. btn.enabled = !btn.enabled;
  81. if (btn.enabled) {
  82. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonBlue");
  83. btn.GetComponentInChildren<Text>().color = Color.white;
  84. canUpdateGyrCalibrateProgress = false;
  85. AimHandler.ins.CalibrateGyr(false);
  86. } else {
  87. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  88. btn.GetComponentInChildren<Text>().color = Color.gray;
  89. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  90. canUpdateGyrCalibrateProgress = true;
  91. AimHandler.ins.CalibrateGyr(true);
  92. }
  93. }
  94. bool magCalibrating = false;
  95. void ClickMagCalibrate()
  96. {
  97. Button btn = btnMagCalibrate.GetComponent<Button>();
  98. magCalibrating = !magCalibrating;
  99. if (magCalibrating) {
  100. btn.GetComponentInChildren<Text>().text = "停止校准";
  101. AimHandler.ins.CalibrateMag(true);
  102. } else {
  103. btn.GetComponentInChildren<Text>().text = "开始校准";
  104. AimHandler.ins.CalibrateMag(false);
  105. }
  106. }
  107. void ClickIdentityCalibrate() {
  108. AimHandler.ins.DoIdentity();
  109. }
  110. void RefreshPage() {
  111. if (guide) {
  112. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  113. if (guideIndex == 0) {
  114. btnBack.gameObject.SetActive(false);
  115. btnNext.gameObject.SetActive(true);
  116. btnFinish.gameObject.SetActive(false);
  117. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  118. btnBack.gameObject.SetActive(true);
  119. btnNext.gameObject.SetActive(false);
  120. btnFinish.gameObject.SetActive(true);
  121. } else {
  122. btnBack.gameObject.SetActive(true);
  123. btnNext.gameObject.SetActive(true);
  124. btnFinish.gameObject.SetActive(false);
  125. }
  126. } else {
  127. btnBack.gameObject.SetActive(false);
  128. btnNext.gameObject.SetActive(false);
  129. btnFinish.gameObject.SetActive(true);
  130. }
  131. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  132. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  133. this.transform.Find("Identity").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Identity);
  134. }
  135. }
  136. public enum DeviceCalibrateItem
  137. {
  138. Guide, Gyr, Mag, Identity
  139. }