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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class BluetoothHolder : MonoBehaviour
- {
- bool debug = true;
- public static BluetoothHolder ins;
- void Awake()
- {
- if (ins)
- {
- Destroy(this.gameObject);
- } else {
- DontDestroyOnLoad(this.gameObject);
- }
- }
- void Start() {
- ins = this;
- if (!debug) {
- this.transform.Find("CanvasForOpenDebug").gameObject.SetActive(false);
- }
- CloseDebug();
- }
- public void openDebug() {
- this.transform.Find("Canvas").gameObject.SetActive(true);
- this.transform.Find("Objects").gameObject.SetActive(true);
- }
- public void CloseDebug() {
- this.transform.Find("Canvas").gameObject.SetActive(false);
- this.transform.Find("Objects").gameObject.SetActive(false);
- }
- }
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