| 1234567891011121314151617181920212223242526272829 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class WeaponAtDisplay : MonoBehaviour {
- public int weaponID;
- public int rotationSpeed;
- public MeshRenderer label;
- public Material redFontMaterial;
- public Material blackFontMaterial;
- void FixedUpdate ()
- {
- transform.Rotate (Vector3.up * Time.fixedDeltaTime * rotationSpeed);
- }
- void OnTriggerEnter ()
- {
- label.material = redFontMaterial;
- }
- void OnTriggerExit ()
- {
- label.material = blackFontMaterial;
- }
- }
|