WolfSyncData.cs 795 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class WolfSyncData
  5. {
  6. public int id;
  7. public float rx;
  8. public float ry;
  9. public float rz;
  10. public float rw;
  11. public float px;
  12. public float py;
  13. public float pz;
  14. public int ai;
  15. public int ct;
  16. public int ii;
  17. public int di;
  18. public void SetData(Wolf wolf) {
  19. id = wolf.onlineHandler.uid;
  20. Quaternion r = wolf.transform.rotation;
  21. Vector3 p = wolf.transform.position;
  22. rx = r.x;
  23. ry = r.y;
  24. rz = r.z;
  25. rw = r.w;
  26. px = p.x;
  27. py = p.y;
  28. pz = p.z;
  29. ai = wolf.curAnimIndex;
  30. ct = wolf.colorType;
  31. ii = wolf.onlineHandler.injuredID;
  32. di = wolf.onlineHandler.deadID;
  33. }
  34. }