RabbitSyncData.cs 726 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class RabbitSyncData
  5. {
  6. public int id;
  7. public float rx;
  8. public float ry;
  9. public float rz;
  10. public float rw;
  11. public float px;
  12. public float py;
  13. public float pz;
  14. public int ai;
  15. public int ct;
  16. public int ii;
  17. public void SetData(Rabbit rabbit) {
  18. id = rabbit.uid;
  19. Quaternion r = rabbit.transform.rotation;
  20. Vector3 p = rabbit.transform.position;
  21. rx = r.x;
  22. ry = r.y;
  23. rz = r.z;
  24. rw = r.w;
  25. px = p.x;
  26. py = p.y;
  27. pz = p.z;
  28. ai = rabbit.curAnimIndex;
  29. ct = rabbit.colorType;
  30. ii = rabbit.injuredID;
  31. }
  32. }