DeviceCalibrateView.cs 10 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. /* 设备校准界面,公用(设备界面的校准、校准教程) */
  6. public class DeviceCalibrateView : MonoBehaviour
  7. {
  8. [SerializeField] Button btnGyrCalibrate;
  9. [SerializeField] Text progressGyrCalibrate;
  10. [SerializeField] Button btnMagCalibrate;
  11. [SerializeField] Button btnIdentityCalibrate;
  12. [SerializeField] Button btnBack;
  13. [SerializeField] Button btnNext;
  14. [SerializeField] Button btnFinish;
  15. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  16. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  17. DeviceCalibrateItem.Gyr,
  18. DeviceCalibrateItem.Mag
  19. };
  20. int guideIndex = 0;
  21. public bool guide = true;
  22. public static void Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  23. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  24. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  25. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  26. }
  27. void Awake() {
  28. try {
  29. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(true);
  30. } catch (System.Exception e) { Debug.LogError(e.Message); }
  31. }
  32. void Start()
  33. {
  34. BluetoothHolder.ins.ShowMagEllipse(this);
  35. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  36. btnMagCalibrate.GetComponent<Button>().onClick.AddListener(ClickMagCalibrate);
  37. btnIdentityCalibrate.GetComponent<Button>().onClick.AddListener(ClickIdentityCalibrate);
  38. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  39. guideIndex--;
  40. RefreshPage();
  41. });
  42. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  43. guideIndex++;
  44. RefreshPage();
  45. });
  46. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  47. Destroy(this.gameObject);
  48. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  49. GameMgr.ins.FinishDeviceCalibrateGuide();
  50. }
  51. });
  52. if (guide) { //看看哪项没校准,就引导校准
  53. List<DeviceCalibrateItem> guideList = new List<DeviceCalibrateItem>();
  54. if (string.IsNullOrEmpty(PlayerPrefs.GetString("o0GyrCalibrater", null))) {
  55. guideList.Add(DeviceCalibrateItem.Gyr);
  56. }
  57. if (string.IsNullOrEmpty(PlayerPrefs.GetString("o0MagneticCalibrater", null))) {
  58. guideList.Add(DeviceCalibrateItem.Mag);
  59. }
  60. deviceCalibrateItemForGuide = guideList.ToArray();
  61. if (deviceCalibrateItemForGuide.Length == 0) {
  62. guideIndex = -1;
  63. btnFinish.GetComponent<Button>().onClick.Invoke();
  64. return;
  65. }
  66. }
  67. RefreshPage();
  68. }
  69. void OnDestroy()
  70. {
  71. try {
  72. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(false);
  73. } catch (System.Exception e) { Debug.LogError(e.Message); }
  74. BluetoothHolder.ins.HideMagEllipse(this);
  75. // if (gyrCalibrating) {
  76. // AimHandler.ins.CalibrateGyr(false);
  77. // }
  78. // if (magCalibrating) {
  79. // AimHandler.ins.CalibrateMag(false);
  80. // }
  81. }
  82. bool canUpdateGyrCalibrateProgress = false;
  83. void Update()
  84. {
  85. if (canUpdateGyrCalibrateProgress) {
  86. int progress = AimHandler.ins.gyrCalibrateCompleteCount * 100 / AimHandler.ins.gyrCalibrateTotalCount;
  87. progressGyrCalibrate.text = progress + "%";
  88. if (progress >= 100) {
  89. FinishGyrCalibrate();
  90. }
  91. }
  92. }
  93. void RefreshPage() {
  94. if (guide) {
  95. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  96. if (deviceCalibrateItemForGuide.Length == 1) {
  97. btnBack.gameObject.SetActive(false);
  98. btnNext.gameObject.SetActive(false);
  99. btnFinish.gameObject.SetActive(true);
  100. } else {
  101. if (guideIndex == 0) {
  102. btnBack.gameObject.SetActive(false);
  103. btnNext.gameObject.SetActive(true);
  104. btnFinish.gameObject.SetActive(false);
  105. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  106. btnBack.gameObject.SetActive(true);
  107. btnNext.gameObject.SetActive(false);
  108. btnFinish.gameObject.SetActive(true);
  109. } else {
  110. btnBack.gameObject.SetActive(true);
  111. btnNext.gameObject.SetActive(true);
  112. btnFinish.gameObject.SetActive(false);
  113. }
  114. }
  115. } else {
  116. btnBack.gameObject.SetActive(false);
  117. btnNext.gameObject.SetActive(false);
  118. btnFinish.gameObject.SetActive(true);
  119. }
  120. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  121. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  122. this.transform.Find("Identity").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Identity);
  123. }
  124. // ------ 陀螺仪校准 ------
  125. bool gyrCalibrating = false;
  126. void ClickGyrCalibrate()
  127. {
  128. //Logic
  129. gyrCalibrating = !gyrCalibrating;
  130. interactableAllSkipBtns(!gyrCalibrating);
  131. if (gyrCalibrating) {
  132. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  133. canUpdateGyrCalibrateProgress = true;
  134. } else {
  135. canUpdateGyrCalibrateProgress = false;
  136. }
  137. AimHandler.ins.CalibrateGyr(gyrCalibrating);
  138. //UI
  139. Button btn = btnGyrCalibrate.GetComponent<Button>();
  140. if (gyrCalibrating) {
  141. btn.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  142. btn.GetComponentInChildren<Text>().color = Color.red;
  143. } else {
  144. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  145. Color outColor;
  146. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  147. btn.GetComponentInChildren<Text>().color = outColor;
  148. }
  149. }
  150. void FinishGyrCalibrate()
  151. {
  152. //Logic
  153. gyrCalibrating = false;
  154. interactableAllSkipBtns(true);
  155. canUpdateGyrCalibrateProgress = false;
  156. AimHandler.ins.CalibrateGyr(false);
  157. //UI
  158. Button btn = btnGyrCalibrate.GetComponent<Button>();
  159. if (guide) {
  160. btn.enabled = false;
  161. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  162. btn.GetComponentInChildren<Text>().color = Color.gray;
  163. } else {
  164. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  165. Color outColor;
  166. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  167. btn.GetComponentInChildren<Text>().color = outColor;
  168. }
  169. }
  170. // ------ 地磁计校准 ------
  171. bool magCalibrating = false;
  172. void ClickMagCalibrate()
  173. {
  174. Button btn = btnMagCalibrate.GetComponent<Button>();
  175. magCalibrating = !magCalibrating;
  176. interactableAllSkipBtns(!magCalibrating);
  177. if (magCalibrating) {
  178. activeMagTipFail(false);
  179. btn.GetComponentInChildren<TextAutoLanguage>().SetText(83);
  180. btn.GetComponentInChildren<Text>().color = Color.red;
  181. AimHandler.ins.CalibrateMag(true);
  182. } else {
  183. AimHandler.ins.CalibrateMag(false);
  184. //检测校准完成时的圆是否理想
  185. bool circleIsOk = AimHandler.ins.isCalibrateMagPerfect;
  186. //bool circleIsOk = true;
  187. // if (AimHandler.ins) {
  188. // Vector3 radius = AimHandler.ins.MagCalibrater._Radius;
  189. // if (radius.Equals(Vector3.zero)) {
  190. // circleIsOk = false;
  191. // } else if (radius.x == 0 || radius.y == 0 || radius.z == 0) {
  192. // circleIsOk = false;
  193. // } else if (
  194. // Mathf.Abs(1f - radius.x / radius.y) > 0.2f ||
  195. // Mathf.Abs(1f - radius.x / radius.z) > 0.2f ||
  196. // Mathf.Abs(1f - radius.y / radius.z) > 0.2f
  197. // ) {
  198. // circleIsOk = false;
  199. // }
  200. // }
  201. //提示校准效果不理想
  202. if (!circleIsOk) activeMagTipFail(true);
  203. //调整校准按钮
  204. if (guide && circleIsOk) {
  205. //关闭按钮
  206. btn.enabled = false;
  207. btn.GetComponentInChildren<TextAutoLanguage>().SetText(82);
  208. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  209. btn.GetComponentInChildren<Text>().color = Color.gray;
  210. } else {
  211. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  212. Color outColor;
  213. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  214. btn.GetComponentInChildren<Text>().color = outColor;
  215. }
  216. }
  217. }
  218. private void activeMagTipFail(bool value) {
  219. Transform tipFail_T = this.transform.Find("Mag/TipFail");
  220. if (tipFail_T.gameObject) {
  221. tipFail_T.gameObject.SetActive(value);
  222. }
  223. }
  224. // ------ 视角归位 ------
  225. void ClickIdentityCalibrate() {
  226. AimHandler.ins.DoIdentity();
  227. Button btn = btnIdentityCalibrate.GetComponent<Button>();
  228. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  229. btn.GetComponentInChildren<Text>().color = Color.gray;
  230. btn.enabled = false;
  231. }
  232. //设置所有跳转按钮是否可交互
  233. private void interactableAllSkipBtns(bool value) {
  234. this.btnBack.interactable = value;
  235. this.btnNext.interactable = value;
  236. this.btnFinish.interactable = value;
  237. }
  238. }
  239. public enum DeviceCalibrateItem
  240. {
  241. Guide, Gyr, Mag, Identity
  242. }