PKMatchingView.cs 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.SceneManagement;
  7. public class PKMatchingView : MonoBehaviour
  8. {
  9. [SerializeField] Sprite[] matchHeadBGList;
  10. float waitingTime = 0;
  11. SocketPlayer socketPlayer;
  12. void Awake()
  13. {
  14. }
  15. void Start()
  16. {
  17. Sprite avatar = RoleMgr.GetAvatar(LoginMgr.myUserInfo.avatarID);
  18. string nickname = LoginMgr.myUserInfo.nickname;
  19. RenderPlayerInfo(1, avatar, nickname, true);
  20. RenderPlayerInfo(2, null, "", false);
  21. socketPlayer = new GameObject("SocketPlayer").AddComponent<SocketPlayer>();
  22. socketPlayer.onLoad_ = () => {
  23. socketPlayer.UploadPlayerInfo();
  24. socketPlayer.RandomMatchRoom();
  25. };
  26. socketPlayer.onMatchSuccess = () => {
  27. int otherIndex = (GlobalData.playerIndexInRoom + 1) % 2;
  28. MatchPlayerInfo info = GlobalData.matchPlayerInfos[otherIndex];
  29. (Sprite avatar, string nickname) = RoleMgr.GetRoleInfo(info.avatarID);
  30. nickname = info.nickname;
  31. RenderPlayerInfo(2, avatar, nickname, true);
  32. RenderTip("匹配成功,即将开始游戏!");
  33. HideBtnBack();
  34. PauseWaitingTime();
  35. socketPlayer.AgreeStartGame();
  36. };
  37. socketPlayer.onAgreeStartGame = () => {
  38. DontDestroyOnLoad(socketPlayer);
  39. toLoadGame = true;
  40. };
  41. socketPlayer.onDestroy_ += () => {
  42. if (this && this.gameObject) {
  43. Destroy(this.gameObject);
  44. Destroy(socketPlayer.gameObject);
  45. PopupMgr.ins.ShowBGTip("网络发生意外!");
  46. }
  47. };
  48. }
  49. //通过此方法,不需要经过匹配页面进行匹配,可以直接在游戏场景匹配,方便测试
  50. public static void MoniMatchForTestInGameScene(Action onAgreeStartGame) {
  51. SocketPlayer socketPlayer = new GameObject("SocketPlayer").AddComponent<SocketPlayer>();
  52. socketPlayer.onLoad_ = () => {
  53. socketPlayer.UploadPlayerInfo();
  54. socketPlayer.RandomMatchRoom();
  55. };
  56. socketPlayer.onMatchSuccess = () => {
  57. int otherIndex = (GlobalData.playerIndexInRoom + 1) % 2;
  58. MatchPlayerInfo info = GlobalData.matchPlayerInfos[otherIndex];
  59. (Sprite avatar, string nickname) = RoleMgr.GetRoleInfo(info.avatarID);
  60. nickname = LoginMgr.myUserInfo.nickname;
  61. socketPlayer.AgreeStartGame();
  62. };
  63. socketPlayer.onAgreeStartGame = () => {
  64. DontDestroyOnLoad(socketPlayer);
  65. if (onAgreeStartGame != null) onAgreeStartGame();
  66. };
  67. }
  68. bool toLoadGame = false;
  69. float loadGameSceneCountdown = 1;
  70. void Update() {
  71. if (waitingTime >= 0) {
  72. waitingTime += Time.deltaTime;
  73. this.transform.Find("BoxRight/TimeBG").GetComponentInChildren<Text>().text = TimeUtil.GetTimeStr(waitingTime, false);
  74. }
  75. if (toLoadGame) {
  76. loadGameSceneCountdown -= Time.deltaTime;
  77. if (loadGameSceneCountdown <= 0) {
  78. toLoadGame = false;
  79. //loadscene
  80. if (GlobalData.matchRoomType == 0) {
  81. GameMgr.gameType = 9;
  82. SceneManager.LoadScene("Game", LoadSceneMode.Single);
  83. }
  84. }
  85. }
  86. }
  87. void PauseWaitingTime() {
  88. waitingTime = -1;
  89. }
  90. void RenderPlayerInfo(int playerID, Sprite avatar, string nickname, bool active) {
  91. this.transform.Find($"BoxRight/Player{playerID}/NameBox")
  92. .GetComponentInChildren<Text>().text = active ? nickname : "等待加入";
  93. Transform avatarT = this.transform.Find($"BoxRight/Player{playerID}/MatchHeadBG/Avatar");
  94. avatarT.gameObject.SetActive(active);
  95. avatarT.Find("Sprite").GetComponent<Image>().sprite = avatar;
  96. }
  97. void ChangeMatchHeadBG(int typeIndex) {
  98. Image img = this.transform.Find("BoxRight/Player2/MatchHeadBG").GetComponent<Image>();
  99. img.sprite = matchHeadBGList[typeIndex];
  100. img.GetComponent<Button>().enabled = typeIndex == 1;
  101. }
  102. void RenderTip(string content) {
  103. this.transform.Find("BoxRight/Tip").GetComponentInChildren<Text>().text = content;
  104. }
  105. void HideBtnBack() {
  106. this.transform.Find("Back").gameObject.SetActive(false);
  107. }
  108. public void Back() {
  109. AudioMgr.ins.PlayBtn();
  110. Destroy(this.gameObject);
  111. Destroy(socketPlayer.gameObject);
  112. }
  113. }