RankView.cs 9.3 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using Newtonsoft.Json.Linq;
  7. /* 界面-排行榜 */
  8. public class RankView : MonoBehaviour, MenuBackInterface
  9. {
  10. [SerializeField] GameObject rankListBox;
  11. int rankArea = 0; //0: 全球,1: 本省,2: 本市
  12. int rankGameType = 9; //9: 静止靶PK
  13. void Awake() {
  14. InitBtnTabs();
  15. InitBtnTabs1();
  16. InitRankListBox();
  17. }
  18. void Start() {
  19. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  20. SetBtnTabSelected(btnTabs[0]);
  21. }
  22. void OnDestroy()
  23. {
  24. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  25. }
  26. public bool OnMenuBack() {
  27. Destroy(gameObject);
  28. return true;
  29. }
  30. public void Back() {
  31. AudioMgr.ins.PlayBtn();
  32. Destroy(this.gameObject);
  33. }
  34. #region 排行列表
  35. void InitRankListBox() {
  36. rankListBox.SetActive(false);
  37. GetRankListItemPrefab().SetActive(false);
  38. }
  39. Transform GetRankListItemParent() {
  40. return rankListBox.transform.Find("ScrollView/Viewport/Content");
  41. }
  42. GameObject GetRankListItemPrefab() {
  43. return GetRankListItemParent().Find("Item").gameObject;
  44. }
  45. GameObject GetMyRankItem() {
  46. return rankListBox.transform.Find("MyRankItem").gameObject;
  47. }
  48. void EnterRankListBox() {
  49. rankListBox.SetActive(true);
  50. GetMyRankItem().SetActive(false);
  51. ClearRankList();
  52. int rankArea_copy = rankArea;
  53. int rankGameType_copy = rankGameType;
  54. string countryCode = LoginMgr.myUserInfo.country;
  55. string stateCode = LoginMgr.myUserInfo.state;
  56. string cityCode = LoginMgr.myUserInfo.city;
  57. if (rankArea_copy != 0) {
  58. if (string.IsNullOrWhiteSpace(countryCode)) {
  59. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("你尚未设置所属地区,无法查看该排行榜!"));
  60. return;
  61. }
  62. }
  63. Action<JArray, JArray> cb = delegate(JArray rankList, JArray myRank) {
  64. if (rankArea_copy != rankArea || rankGameType_copy != rankGameType) return;
  65. GetMyRankItem().SetActive(false);
  66. ClearRankList();
  67. foreach (var itemInfo in rankList) {
  68. int rankNum = itemInfo.Value<int>("rankNum");
  69. int userID = itemInfo.Value<int>("userID");
  70. int score = itemInfo.Value<int>("score");
  71. int avatarID = itemInfo.Value<int>("avatarID");
  72. string nickname = itemInfo.Value<string>("nickname");
  73. string country = itemInfo.Value<string>("country");
  74. GameObject o = GameObject.Instantiate(GetRankListItemPrefab(), GetRankListItemParent());
  75. o.SetActive(true);
  76. o.transform.Find("Rank1").gameObject.SetActive(rankNum == 1);
  77. o.transform.Find("Rank2").gameObject.SetActive(rankNum == 2);
  78. o.transform.Find("Rank3").gameObject.SetActive(rankNum == 3);
  79. o.transform.Find("RankNum").gameObject.SetActive(rankNum >= 4);
  80. if (rankNum >= 4) {
  81. o.transform.Find("RankNum").GetComponent<Text>().text = rankNum.ToString();
  82. }
  83. o.transform.Find("Avatar/Sprite").GetComponent<Image>().sprite = RoleMgr.GetAvatar(avatarID);
  84. o.transform.Find("Name").GetComponent<Text>().text = nickname;
  85. o.transform.Find("Score").GetComponent<Text>().text = score.ToString();
  86. if (rankArea == 0) {
  87. string countryStr = JC.Unity.Picker.LocationParseComponent.ins.ParseNameByCode(country, "", "").Item1.Trim();
  88. o.transform.Find("Country").GetComponent<Text>().text = countryStr;
  89. } else {
  90. o.transform.Find("Country").GetComponent<Text>().text = "";
  91. }
  92. }
  93. if (myRank.Count > 0) {
  94. JToken itemInfo = myRank[0];
  95. int rankNum = itemInfo.Value<int>("rankNum");
  96. int userID = itemInfo.Value<int>("userID");
  97. int score = itemInfo.Value<int>("score");
  98. int avatarID = itemInfo.Value<int>("avatarID");
  99. string nickname = itemInfo.Value<string>("nickname");
  100. string country = itemInfo.Value<string>("country");
  101. GameObject o = GetMyRankItem();
  102. o.SetActive(true);
  103. o.transform.Find("Rank1").gameObject.SetActive(rankNum == 1);
  104. o.transform.Find("Rank2").gameObject.SetActive(rankNum == 2);
  105. o.transform.Find("Rank3").gameObject.SetActive(rankNum == 3);
  106. o.transform.Find("RankNum").gameObject.SetActive(rankNum >= 4);
  107. if (rankNum >= 4) {
  108. o.transform.Find("RankNum").GetComponent<Text>().text = rankNum.ToString();
  109. }
  110. o.transform.Find("Avatar/Sprite").GetComponent<Image>().sprite = RoleMgr.GetAvatar(avatarID);
  111. o.transform.Find("Name").GetComponent<Text>().text = nickname;
  112. o.transform.Find("Score").GetComponent<Text>().text = score.ToString();
  113. if (rankArea == 0) {
  114. string countryStr = JC.Unity.Picker.LocationParseComponent.ins.ParseNameByCode(country, "", "").Item1.Trim();
  115. o.transform.Find("Country").GetComponent<Text>().text = countryStr;
  116. } else {
  117. o.transform.Find("Country").GetComponent<Text>().text = "";
  118. }
  119. }
  120. };
  121. UserPlayer.ins.call("rankComp.getRankList", new object[]{rankArea_copy, rankGameType_copy, countryCode, stateCode, cityCode}, cb);
  122. }
  123. void ClearRankList() {
  124. Transform parent = GetRankListItemParent();
  125. for (int i = 1; i < parent.childCount; i++) {
  126. Destroy(parent.GetChild(i).gameObject);
  127. }
  128. }
  129. #endregion
  130. #region 顶部条目
  131. [SerializeField] Sprite[] btnTabTextures1;
  132. Button[] btnTabs1 = {null, null, null, null};
  133. void InitBtnTabs1() {
  134. btnTabs1[0] = this.transform.Find("LineH/BtnTab0").GetComponent<Button>();
  135. btnTabs1[1] = this.transform.Find("LineH/BtnTab1").GetComponent<Button>();
  136. btnTabs1[2] = this.transform.Find("LineH/BtnTab2").GetComponent<Button>();
  137. btnTabs1[3] = this.transform.Find("LineH/BtnTab3").GetComponent<Button>();
  138. for (int i = 0; i < btnTabs1.Length; i++) {
  139. Button btnTab = btnTabs1[i];
  140. int btnTabIndex = i;
  141. btnTab.onClick.AddListener(() => {
  142. if (AudioMgr.ins) AudioMgr.ins.PlayBtn();
  143. if (!IsBtnTabSelected1(btnTab)) {
  144. SetBtnTabSelected1(btnTab);
  145. }
  146. });
  147. }
  148. }
  149. bool IsBtnTabSelected1(Button btn) {
  150. Image img = btn.GetComponent<Image>();
  151. return img.sprite.name.Equals(btnTabTextures1[1].name);
  152. }
  153. void SetBtnTabSelected1(Button btn) {
  154. foreach (var item in btnTabs1) {
  155. Image img = item.GetComponent<Image>();
  156. img.sprite = item == btn ? btnTabTextures1[1] : btnTabTextures1[0];
  157. }
  158. int index = Array.IndexOf(btnTabs1, btn);
  159. HandleBtnTabSelectedLogic1(index);
  160. }
  161. void HandleBtnTabSelectedLogic1(int btnIndex) {
  162. rankGameType = 9 + btnIndex;
  163. EnterRankListBox();
  164. }
  165. #endregion
  166. #region 左栏条目切换
  167. [SerializeField] Sprite[] btnTabTextures;
  168. Button[] btnTabs = {null, null, null};
  169. void InitBtnTabs() {
  170. btnTabs[0] = this.transform.Find("LineV/BtnTab0").GetComponent<Button>();
  171. btnTabs[1] =this.transform.Find("LineV/BtnTab1").GetComponent<Button>();
  172. btnTabs[2] =this.transform.Find("LineV/BtnTab2").GetComponent<Button>();
  173. for (int i = 0; i < btnTabs.Length; i++) {
  174. Button btnTab = btnTabs[i];
  175. int btnTabIndex = i;
  176. btnTab.onClick.AddListener(() => {
  177. if (AudioMgr.ins) AudioMgr.ins.PlayBtn();
  178. if (!IsBtnTabSelected(btnTab)) {
  179. SetBtnTabSelected(btnTab);
  180. }
  181. });
  182. }
  183. }
  184. bool IsBtnTabSelected(Button btn) {
  185. Image img = btn.GetComponent<Image>();
  186. return img.sprite.name.Equals(btnTabTextures[1].name);
  187. }
  188. void SetBtnTabSelected(Button btn) {
  189. foreach (var item in btnTabs) {
  190. Image img = item.GetComponent<Image>();
  191. img.sprite = item == btn ? btnTabTextures[1] : btnTabTextures[0];
  192. }
  193. int index = Array.IndexOf(btnTabs, btn);
  194. HandleBtnTabSelectedLogic(index);
  195. }
  196. void HandleBtnTabSelectedLogic(int btnIndex) {
  197. rankArea = btnIndex;
  198. EnterRankListBox();
  199. }
  200. #endregion
  201. }