DeviceCalibrateView.cs 13 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. /* 设备校准界面,公用(设备界面的校准、校准教程) */
  6. public class DeviceCalibrateView : MonoBehaviour, MenuBackInterface
  7. {
  8. [SerializeField] Button btnGyrCalibrate;
  9. [SerializeField] Text progressGyrCalibrate;
  10. [SerializeField] Button btnMagCalibrate;
  11. [SerializeField] Button btnIdentityCalibrate;
  12. [SerializeField] Button btnBack;
  13. [SerializeField] Button btnNext;
  14. [SerializeField] Button btnFinish;
  15. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  16. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  17. DeviceCalibrateItem.Gyr,
  18. DeviceCalibrateItem.Mag
  19. };
  20. int guideIndex = 0;
  21. public bool guide = true;
  22. public static DeviceCalibrateView ins;
  23. public static void Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  24. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  25. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  26. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  27. }
  28. void Awake() {
  29. ins = this;
  30. try {
  31. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(true);
  32. } catch (System.Exception e) { Debug.LogError(e.Message); }
  33. }
  34. void Start()
  35. {
  36. BluetoothHolder.ins.ShowMagEllipse(this);
  37. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  38. btnMagCalibrate.GetComponent<Button>().onClick.AddListener(ClickMagCalibrate);
  39. btnIdentityCalibrate.GetComponent<Button>().onClick.AddListener(ClickIdentityCalibrate);
  40. magReset.GetComponent<Button>().onClick.AddListener(ClickResetMag);
  41. RefreshResetMagBtn();
  42. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  43. guideIndex--;
  44. RefreshPage();
  45. });
  46. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  47. guideIndex++;
  48. RefreshPage();
  49. });
  50. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  51. Destroy(this.gameObject);
  52. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  53. GameMgr.ins.FinishDeviceCalibrateGuide();
  54. }
  55. });
  56. if (guide) { //看看哪项没校准,就引导校准
  57. List<DeviceCalibrateItem> guideList = new List<DeviceCalibrateItem>();
  58. if (string.IsNullOrEmpty(PlayerPrefs.GetString("o0GyrCalibrater", null))) {
  59. guideList.Add(DeviceCalibrateItem.Gyr);
  60. }
  61. if (string.IsNullOrEmpty(PlayerPrefs.GetString("new_mag_record", null))) {
  62. guideList.Add(DeviceCalibrateItem.Mag);
  63. }
  64. deviceCalibrateItemForGuide = guideList.ToArray();
  65. if (deviceCalibrateItemForGuide.Length == 0) {
  66. guideIndex = -1;
  67. btnFinish.GetComponent<Button>().onClick.Invoke();
  68. return;
  69. }
  70. }
  71. RefreshPage();
  72. if (!guide) {
  73. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  74. }
  75. }
  76. void OnDestroy()
  77. {
  78. if (ins == this) ins = null;
  79. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  80. try {
  81. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(false);
  82. } catch (System.Exception e) { Debug.LogError(e.Message); }
  83. BluetoothHolder.ins.HideMagEllipse(this);
  84. // if (gyrCalibrating) {
  85. // AimHandler.ins.CalibrateGyr(false);
  86. // }
  87. // if (magCalibrating) {
  88. // AimHandler.ins.CalibrateMag(false);
  89. // }
  90. }
  91. public bool OnMenuBack() {
  92. var is_interactable = btnFinish.interactable;
  93. if (is_interactable) Destroy(gameObject);
  94. return is_interactable;
  95. }
  96. bool canUpdateGyrCalibrateProgress = false;
  97. float calibrateMagStartTime = 0; //地磁校准开始时刻
  98. void Update()
  99. {
  100. if (canUpdateGyrCalibrateProgress) {
  101. int progress = AimHandler.ins.gyrCalibrateCompleteCount * 100 / AimHandler.ins.gyrCalibrateTotalCount;
  102. progressGyrCalibrate.text = progress + "%";
  103. if (progress >= 100) {
  104. FinishGyrCalibrate();
  105. }
  106. }
  107. UpdateForMag();
  108. }
  109. [SerializeField] GameObject tipMag1;
  110. [SerializeField] GameObject tipMag2;
  111. [SerializeField] GameObject magReset;
  112. void RefreshPage() {
  113. if (guide) {
  114. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  115. if (deviceCalibrateItemForGuide.Length == 1) {
  116. btnBack.gameObject.SetActive(false);
  117. btnNext.gameObject.SetActive(false);
  118. btnFinish.gameObject.SetActive(true);
  119. } else {
  120. if (guideIndex == 0) {
  121. btnBack.gameObject.SetActive(false);
  122. btnNext.gameObject.SetActive(true);
  123. btnFinish.gameObject.SetActive(false);
  124. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  125. btnBack.gameObject.SetActive(true);
  126. btnNext.gameObject.SetActive(false);
  127. btnFinish.gameObject.SetActive(true);
  128. } else {
  129. btnBack.gameObject.SetActive(true);
  130. btnNext.gameObject.SetActive(true);
  131. btnFinish.gameObject.SetActive(false);
  132. }
  133. }
  134. } else {
  135. btnBack.gameObject.SetActive(false);
  136. btnNext.gameObject.SetActive(false);
  137. btnFinish.gameObject.SetActive(true);
  138. }
  139. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  140. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  141. this.transform.Find("Identity").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Identity);
  142. }
  143. /* ------ 新地磁计校准(2022-10-3) ------ */
  144. bool calibrateMagDoing = false;
  145. void RefreshResetMagBtn()
  146. {
  147. if (calibrateMagDoing) {
  148. magReset.GetComponentInChildren<Text>().color = Color.red;
  149. magReset.GetComponentInChildren<Text>().text = "取消校准";
  150. return;
  151. }
  152. Color outColor;
  153. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  154. magReset.GetComponentInChildren<Text>().color = outColor;
  155. if (AimHandler.ins.MagCalibrater.Complete) {
  156. magReset.GetComponentInChildren<Text>().text = "重新校准";
  157. } else {
  158. magReset.GetComponentInChildren<Text>().text = "开始校准";
  159. }
  160. }
  161. void ClickResetMag()
  162. {
  163. calibrateMagDoing = !calibrateMagDoing;
  164. if (calibrateMagDoing) {
  165. calibrateMagStartTime = Time.realtimeSinceStartup;
  166. AimHandler.ins.MagCalibrater = new o0._9Axis.MagnetometerAutoCalibrater();
  167. PlayerPrefs.DeleteKey("new_mag_record");
  168. }
  169. RefreshResetMagBtn();
  170. }
  171. void UpdateForMag() {
  172. if (deviceCalibrateItem == DeviceCalibrateItem.Mag) {
  173. if (!AimHandler.ins.MagCalibrater.Complete) {
  174. tipMag1.SetActive(true);
  175. tipMag2.SetActive(false);
  176. magReset.SetActive(true);
  177. //地磁校准超时提示
  178. if (calibrateMagDoing && Time.realtimeSinceStartup - calibrateMagStartTime > 20) {
  179. calibrateMagDoing = false;
  180. RefreshResetMagBtn();
  181. PopupMgr.ins.ShowTipTop("存在磁场干扰,请远离电子设备后再进行校准!");
  182. }
  183. } else {
  184. tipMag1.SetActive(false);
  185. tipMag2.SetActive(true);
  186. magReset.SetActive(true);
  187. }
  188. }
  189. }
  190. //重置地磁校准超时检测
  191. public void ResetCalibrateMagTimeout() {
  192. calibrateMagStartTime = Time.realtimeSinceStartup;
  193. }
  194. // ------ 陀螺仪校准 ------
  195. bool gyrCalibrating = false;
  196. void ClickGyrCalibrate()
  197. {
  198. //Logic
  199. gyrCalibrating = !gyrCalibrating;
  200. interactableAllSkipBtns(!gyrCalibrating);
  201. if (gyrCalibrating) {
  202. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  203. canUpdateGyrCalibrateProgress = true;
  204. } else {
  205. canUpdateGyrCalibrateProgress = false;
  206. }
  207. AimHandler.ins.CalibrateGyr(gyrCalibrating);
  208. //UI
  209. Button btn = btnGyrCalibrate.GetComponent<Button>();
  210. if (gyrCalibrating) {
  211. btn.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  212. btn.GetComponentInChildren<Text>().color = Color.red;
  213. } else {
  214. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  215. Color outColor;
  216. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  217. btn.GetComponentInChildren<Text>().color = outColor;
  218. }
  219. }
  220. void FinishGyrCalibrate()
  221. {
  222. //Logic
  223. gyrCalibrating = false;
  224. interactableAllSkipBtns(true);
  225. canUpdateGyrCalibrateProgress = false;
  226. AimHandler.ins.CalibrateGyr(false);
  227. //UI
  228. Button btn = btnGyrCalibrate.GetComponent<Button>();
  229. if (guide) {
  230. btn.enabled = false;
  231. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  232. btn.GetComponentInChildren<Text>().color = Color.gray;
  233. } else {
  234. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  235. Color outColor;
  236. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  237. btn.GetComponentInChildren<Text>().color = outColor;
  238. }
  239. }
  240. // ------ 地磁计校准 ------
  241. bool magCalibrating = false;
  242. void ClickMagCalibrate()
  243. {
  244. Button btn = btnMagCalibrate.GetComponent<Button>();
  245. magCalibrating = !magCalibrating;
  246. interactableAllSkipBtns(!magCalibrating);
  247. if (magCalibrating) {
  248. activeMagTipFail(false);
  249. btn.GetComponentInChildren<TextAutoLanguage>().SetText(83);
  250. btn.GetComponentInChildren<Text>().color = Color.red;
  251. AimHandler.ins.CalibrateMag(true);
  252. } else {
  253. AimHandler.ins.CalibrateMag(false);
  254. //检测校准完成时的圆是否理想
  255. bool circleIsOk = AimHandler.ins.isCalibrateMagPerfect;
  256. //bool circleIsOk = true;
  257. // if (AimHandler.ins) {
  258. // Vector3 radius = AimHandler.ins.MagCalibrater._Radius;
  259. // if (radius.Equals(Vector3.zero)) {
  260. // circleIsOk = false;
  261. // } else if (radius.x == 0 || radius.y == 0 || radius.z == 0) {
  262. // circleIsOk = false;
  263. // } else if (
  264. // Mathf.Abs(1f - radius.x / radius.y) > 0.2f ||
  265. // Mathf.Abs(1f - radius.x / radius.z) > 0.2f ||
  266. // Mathf.Abs(1f - radius.y / radius.z) > 0.2f
  267. // ) {
  268. // circleIsOk = false;
  269. // }
  270. // }
  271. //提示校准效果不理想
  272. if (!circleIsOk) activeMagTipFail(true);
  273. //调整校准按钮
  274. if (guide && circleIsOk) {
  275. //关闭按钮
  276. btn.enabled = false;
  277. btn.GetComponentInChildren<TextAutoLanguage>().SetText(82);
  278. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  279. btn.GetComponentInChildren<Text>().color = Color.gray;
  280. } else {
  281. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  282. Color outColor;
  283. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  284. btn.GetComponentInChildren<Text>().color = outColor;
  285. }
  286. }
  287. }
  288. private void activeMagTipFail(bool value) {
  289. Transform tipFail_T = this.transform.Find("Mag/TipFail");
  290. if (tipFail_T.gameObject) {
  291. tipFail_T.gameObject.SetActive(value);
  292. }
  293. }
  294. // ------ 视角归位 ------
  295. void ClickIdentityCalibrate() {
  296. AimHandler.ins.DoIdentity();
  297. Button btn = btnIdentityCalibrate.GetComponent<Button>();
  298. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  299. btn.GetComponentInChildren<Text>().color = Color.gray;
  300. btn.enabled = false;
  301. }
  302. //设置所有跳转按钮是否可交互
  303. private void interactableAllSkipBtns(bool value) {
  304. this.btnBack.interactable = value;
  305. this.btnNext.interactable = value;
  306. this.btnFinish.interactable = value;
  307. }
  308. }
  309. public enum DeviceCalibrateItem
  310. {
  311. Guide, Gyr, Mag, Identity
  312. }