SetUpView.cs 6.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.Events;
  7. using UnityEngine.SceneManagement;
  8. /* 设置界面 */
  9. public class SetUpView : MonoBehaviour
  10. {
  11. [SerializeField] Image[] crossHairOptionChecks;
  12. InputField inputSize;
  13. InputField inputDistance;
  14. void Start()
  15. {
  16. this.transform.Find("Items/BGM/Check").gameObject.SetActive(UserSettings.ins.openBGM);
  17. this.transform.Find("Items/Effect/Check").gameObject.SetActive(UserSettings.ins.openEffect);
  18. this.transform.Find("Items/BowCameraFixed/Check").gameObject.SetActive(UserSettings.ins.bowCameraFixed);
  19. RenderSelectCrossHairOption();
  20. RenderShootLevel();
  21. RenderActualArrowWeight();
  22. InitForRotateConvert();
  23. }
  24. void InitForRotateConvert() {
  25. inputSize = transform.Find("Items/RotateConvert/InputSize").GetComponent<InputField>();
  26. inputDistance = transform.Find("Items/RotateConvert/InputDistance").GetComponent<InputField>();
  27. UnityAction<string> onEndEdit_inputSize = (string str) => {
  28. inputSize.SetTextWithoutNotify("");
  29. float v = (float) System.Math.Round(double.Parse(str), 2);
  30. if (v < 1 || v > 120) {
  31. PopupMgr.ins.ShowTip("输入值不在常规范围内");
  32. return;
  33. }
  34. ShowScreenSize(v);
  35. //save
  36. UserSettings.ins.bowRotateConvert.screenSize = v;
  37. UserSettings.ins.Save();
  38. PopupMgr.ins.ShowTip("游戏旋转角度 : 实际旋转角度 = " + UserSettings.ins.bowRotateConvert.GetRate());
  39. };
  40. UnityAction<string> onEndEdit_inputDistance = (string str) => {
  41. inputDistance.SetTextWithoutNotify("");
  42. float v = (float) System.Math.Round(double.Parse(str), 2);
  43. if (v < 0.1 || v > 100) {
  44. PopupMgr.ins.ShowTip("输入值不在常规范围内");
  45. return;
  46. }
  47. ShowScreenDistance(v);
  48. //save
  49. UserSettings.ins.bowRotateConvert.screenDistance = v;
  50. UserSettings.ins.Save();
  51. PopupMgr.ins.ShowTip("游戏旋转角度 : 实际旋转角度 = " + UserSettings.ins.bowRotateConvert.GetRate());
  52. };
  53. inputSize.onEndEdit.AddListener(onEndEdit_inputSize);
  54. inputDistance.onEndEdit.AddListener(onEndEdit_inputDistance);
  55. ShowScreenSize(UserSettings.ins.bowRotateConvert.screenSize);
  56. ShowScreenDistance(UserSettings.ins.bowRotateConvert.screenDistance);
  57. if (CommonConfig.isReleaseVersion) {
  58. inputSize.transform.parent.gameObject.SetActive(false);
  59. transform.Find("Items/BowCameraFixed").gameObject.SetActive(false);
  60. }
  61. }
  62. void ShowScreenSize(float v) {
  63. string vStr = v.ToString("#0.00");
  64. inputSize.transform.Find("Placeholder").GetComponent<Text>().text = $"屏幕尺寸 {vStr} 英寸";
  65. }
  66. void ShowScreenDistance(float v) {
  67. string vStr = v.ToString("#0.00");
  68. inputDistance.transform.Find("Placeholder").GetComponent<Text>().text = $"屏幕距离 {vStr} 米";
  69. }
  70. public void CheckBox(GameObject checkBox) {
  71. AudioMgr.ins.PlayBtn();
  72. checkBox.SetActive(!checkBox.activeSelf);
  73. if (checkBox.transform.parent.gameObject.name.StartsWith("BGM")) {
  74. UserSettings.ins.openBGM = checkBox.activeSelf;
  75. UserSettings.ins.Save();
  76. }
  77. else if (checkBox.transform.parent.gameObject.name.StartsWith("Effect")) {
  78. UserSettings.ins.openEffect = checkBox.activeSelf;
  79. UserSettings.ins.Save();
  80. }
  81. else if (checkBox.transform.parent.gameObject.name.StartsWith("BowCameraFixed")) {
  82. UserSettings.ins.bowCameraFixed = checkBox.activeSelf;
  83. UserSettings.ins.Save();
  84. }
  85. }
  86. public void SelectCrossHairOption(bool on)
  87. {
  88. AudioMgr.ins.PlayBtn();
  89. UserSettings.ins.openCrossHair = on;
  90. UserSettings.ins.Save();
  91. RenderSelectCrossHairOption();
  92. }
  93. void RenderSelectCrossHairOption()
  94. {
  95. crossHairOptionChecks[0].enabled = UserSettings.ins.openCrossHair;
  96. crossHairOptionChecks[1].enabled = !UserSettings.ins.openCrossHair;
  97. }
  98. public void ChangeLanguage()
  99. {
  100. AudioMgr.ins.PlayBtn();
  101. if (TextAutoLanguage.GetLanguage() == LanguageEnum.English)
  102. {
  103. TextAutoLanguage.ChangeLanguage(LanguageEnum.Chinese);
  104. }
  105. else if (TextAutoLanguage.GetLanguage() == LanguageEnum.Chinese) {
  106. TextAutoLanguage.ChangeLanguage(LanguageEnum.English);
  107. }
  108. }
  109. public void ChangeShootLevel()
  110. {
  111. AudioMgr.ins.PlayBtn();
  112. int currentShootLevel = UserSettings.ins.shootLevel;
  113. if (currentShootLevel < 2) {
  114. currentShootLevel++;
  115. } else {
  116. currentShootLevel = 0;
  117. }
  118. UserSettings.ins.shootLevel = currentShootLevel;
  119. UserSettings.ins.Save();
  120. RenderShootLevel();
  121. }
  122. void RenderShootLevel()
  123. {
  124. int currentShootLevel = UserSettings.ins.shootLevel;
  125. int[] textID = {310, 311, 312};
  126. this.transform.Find("Items/ShootLevel/Value").GetComponent<TextAutoLanguage>().SetText(textID[currentShootLevel]);
  127. }
  128. public void ChangeActualArrowWeight() {
  129. AudioMgr.ins.PlayBtn();
  130. float[] itemValues = {20f, 27f, 30.5f};
  131. float actualArrowWeight = UserSettings.ins.actualArrowWeight;
  132. if (actualArrowWeight == itemValues[itemValues.Length - 1]) {
  133. actualArrowWeight = itemValues[0];
  134. } else {
  135. for (int i = 0; i < itemValues.Length; i++) {
  136. if (itemValues[i] == actualArrowWeight) {
  137. actualArrowWeight = itemValues[i + 1];
  138. break;
  139. }
  140. }
  141. }
  142. UserSettings.ins.actualArrowWeight = actualArrowWeight;
  143. UserSettings.ins.Save();
  144. RenderActualArrowWeight();
  145. }
  146. void RenderActualArrowWeight()
  147. {
  148. TextAutoLanguage textAutoLanguage = this.transform.Find("Items/ActualArrowHeight/Value").GetComponent<TextAutoLanguage>();
  149. textAutoLanguage.textFormatArgs = new string[]{UserSettings.ins.actualArrowWeight.ToString()};
  150. textAutoLanguage.SetText(314);
  151. }
  152. public void Back() {
  153. AudioMgr.ins.PlayBtn();
  154. Destroy(this.gameObject);
  155. }
  156. }