GameStartView.cs 1.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. public class GameStartView : MonoBehaviour
  6. {
  7. public void GoTo(string target) {
  8. AudioMgr.ins.PlayBtn();
  9. switch (target)
  10. {
  11. case "闯关":
  12. GlobalData.pkMatchType = PKMatchType.None;
  13. GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/ChallengeOptionView"));
  14. break;
  15. case "限时":
  16. GlobalData.pkMatchType = PKMatchType.None;
  17. GameMgr.gameType = 1;
  18. SceneManager.LoadScene("Game", LoadSceneMode.Single);
  19. break;
  20. case "PK":
  21. GlobalData.pkMatchType = PKMatchType.LocalPK;
  22. GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/RoleSelectView"));
  23. break;
  24. default:
  25. break;
  26. }
  27. }
  28. public void Back() {
  29. AudioMgr.ins.PlayBtn();
  30. Destroy(this.gameObject);
  31. }
  32. }