BluetoothHelperAndroid.cs 4.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.Events;
  5. using UnityEngine.Android;
  6. public class BluetoothHelperAndroid
  7. {
  8. public static bool IsBluetoothEnabled()
  9. {
  10. using (var classBluetoothAdapter = new AndroidJavaClass("android.bluetooth.BluetoothAdapter"))
  11. using (var bluetoothAdapter = classBluetoothAdapter.CallStatic<AndroidJavaObject>("getDefaultAdapter"))
  12. {
  13. if (bluetoothAdapter == null)
  14. {
  15. Debug.Log("当前设备不支持蓝牙功能");
  16. return false;
  17. }
  18. bool isEnabled = bluetoothAdapter.Call<bool>("isEnabled");
  19. return isEnabled;
  20. }
  21. }
  22. public static bool RequestBluetoothPermissions(UnityAction onAllGranted, UnityAction<string> onDenied)
  23. {
  24. using (var buildVersion = new AndroidJavaClass("android.os.Build$VERSION"))
  25. {
  26. int sdkInt = buildVersion.GetStatic<int>("SDK_INT");
  27. List<string> permissionListA = new List<string>();
  28. List<string> permissionListB = new List<string>();
  29. List<string> permissionListC = new List<string>();
  30. if (sdkInt >= 23)
  31. {
  32. permissionListA.Add(Permission.CoarseLocation);
  33. permissionListA.Add(Permission.FineLocation);
  34. if (sdkInt >= 29)
  35. permissionListB.Add("android.permission.ACCESS_BACKGROUND_LOCATION");
  36. if (sdkInt < 31)
  37. {
  38. permissionListC.Add("android.permission.BLUETOOTH");
  39. permissionListC.Add("android.permission.BLUETOOTH_ADMIN");
  40. }
  41. else
  42. {
  43. permissionListC.Add("android.permission.BLUETOOTH_SCAN");
  44. permissionListC.Add("android.permission.BLUETOOTH_ADVERTISE");
  45. permissionListC.Add("android.permission.BLUETOOTH_CONNECT");
  46. }
  47. }
  48. if (IsPermissionsGranted(permissionListA)
  49. && IsPermissionsGranted(permissionListB)
  50. && IsPermissionsGranted(permissionListC)) return false;
  51. RequestUserPermissions(permissionListA.ToArray(), () =>
  52. {
  53. RequestUserPermissions(permissionListB.ToArray(), () =>
  54. {
  55. RequestUserPermissions(permissionListC.ToArray(), onAllGranted, onDenied);
  56. }, onDenied);
  57. }, onDenied);
  58. return true;
  59. }
  60. }
  61. private static bool IsPermissionsGranted(List<string> permissions)
  62. {
  63. foreach (var permission in permissions)
  64. if (!Permission.HasUserAuthorizedPermission(permission)) return false;
  65. return true;
  66. }
  67. private static void RequestUserPermissions(string[] permissions, UnityAction onAllGranted, UnityAction<string> onDenied)
  68. {
  69. bool hasExecuteOnDenied = false;
  70. List<string> permissionsNeedRequest = new List<string>();
  71. foreach (var permission in permissions)
  72. if (!Permission.HasUserAuthorizedPermission(permission)) permissionsNeedRequest.Add(permission);
  73. if (permissionsNeedRequest.Count > 0)
  74. {
  75. var requestCallback = new PermissionCallbacks();
  76. requestCallback.PermissionGranted += (permission) =>
  77. {
  78. Debug.Log("用户同意" + permission);
  79. permissionsNeedRequest.Remove(permission);
  80. if (permissionsNeedRequest.Count == 0) onAllGranted?.Invoke();
  81. };
  82. requestCallback.PermissionDenied += (permission) =>
  83. {
  84. Debug.LogWarning("用户拒绝" + permission);
  85. if (!hasExecuteOnDenied)
  86. {
  87. hasExecuteOnDenied = true;
  88. onDenied?.Invoke(permission);
  89. }
  90. };
  91. requestCallback.PermissionDeniedAndDontAskAgain += (permission) =>
  92. {
  93. Debug.LogWarning("用户拒绝且要求不再询问" + permission);
  94. if (!hasExecuteOnDenied)
  95. {
  96. hasExecuteOnDenied = true;
  97. onDenied?.Invoke(permission);
  98. }
  99. };
  100. Permission.RequestUserPermissions(permissionsNeedRequest.ToArray(), requestCallback);
  101. }
  102. else onAllGranted?.Invoke();
  103. }
  104. }