DeviceCalibrateView.cs 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. /* 设备校准界面,公用(设备界面的校准、校准教程) */
  7. public class DeviceCalibrateView : MonoBehaviour, MenuBackInterface
  8. {
  9. [SerializeField] Button btnGyrCalibrate;
  10. [SerializeField] Text progressGyrCalibrate;
  11. [SerializeField] Button btnMagCalibrate;
  12. [SerializeField] Button btnIdentityCalibrate;
  13. [SerializeField] Button btnBack;
  14. [SerializeField] Button btnNext;
  15. [SerializeField] Button btnFinish;
  16. public Action action_OnDestroy;
  17. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  18. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  19. DeviceCalibrateItem.Gyr,
  20. DeviceCalibrateItem.Mag
  21. };
  22. int guideIndex = 0;
  23. public bool guide = true;
  24. public static DeviceCalibrateView ins;
  25. public static void Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  26. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  27. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  28. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  29. }
  30. void Awake() {
  31. ins = this;
  32. try {
  33. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(true);
  34. } catch (System.Exception e) { Debug.LogError(e.Message); }
  35. }
  36. void Start()
  37. {
  38. BluetoothHolder.ins.ShowMagEllipse(this);
  39. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  40. btnMagCalibrate.GetComponent<Button>().onClick.AddListener(ClickMagCalibrate);
  41. btnIdentityCalibrate.GetComponent<Button>().onClick.AddListener(ClickIdentityCalibrate);
  42. magReset.GetComponent<Button>().onClick.AddListener(ClickResetMag);
  43. RefreshResetMagBtn();
  44. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  45. guideIndex--;
  46. RefreshPage();
  47. });
  48. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  49. guideIndex++;
  50. RefreshPage();
  51. });
  52. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  53. Destroy(this.gameObject);
  54. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  55. GameMgr.ins.FinishDeviceCalibrateGuide();
  56. }
  57. });
  58. if (guide) { //看看哪项没校准,就引导校准
  59. List<DeviceCalibrateItem> guideList = new List<DeviceCalibrateItem>();
  60. if (string.IsNullOrEmpty(PlayerPrefs.GetString("o0GyrCalibrater", null))) {
  61. guideList.Add(DeviceCalibrateItem.Gyr);
  62. }
  63. if (string.IsNullOrEmpty(PlayerPrefs.GetString("new_mag_record", null))) {
  64. guideList.Add(DeviceCalibrateItem.Mag);
  65. }
  66. deviceCalibrateItemForGuide = guideList.ToArray();
  67. if (deviceCalibrateItemForGuide.Length == 0) {
  68. guideIndex = -1;
  69. btnFinish.GetComponent<Button>().onClick.Invoke();
  70. return;
  71. }
  72. }
  73. RefreshPage();
  74. if (!guide) {
  75. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  76. }
  77. }
  78. void OnDestroy()
  79. {
  80. if (ins == this) ins = null;
  81. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  82. try {
  83. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(false);
  84. } catch (System.Exception e) { Debug.LogError(e.Message); }
  85. BluetoothHolder.ins.HideMagEllipse(this);
  86. // if (gyrCalibrating) {
  87. // AimHandler.ins.CalibrateGyr(false);
  88. // }
  89. // if (magCalibrating) {
  90. // AimHandler.ins.CalibrateMag(false);
  91. // }
  92. action_OnDestroy?.Invoke();
  93. }
  94. public bool OnMenuBack() {
  95. var is_interactable = btnFinish.interactable;
  96. if (is_interactable) Destroy(gameObject);
  97. return is_interactable;
  98. }
  99. bool canUpdateGyrCalibrateProgress = false;
  100. float calibrateMagStartTime = 0; //地磁校准开始时刻
  101. void Update()
  102. {
  103. if (canUpdateGyrCalibrateProgress) {
  104. int progress = AimHandler.ins.gyrCalibrateCompleteCount * 100 / AimHandler.ins.gyrCalibrateTotalCount;
  105. progressGyrCalibrate.text = progress + "%";
  106. if (progress >= 100) {
  107. FinishGyrCalibrate();
  108. }
  109. }
  110. UpdateForMag();
  111. }
  112. [SerializeField] GameObject tipMag1;
  113. [SerializeField] GameObject tipMag2;
  114. [SerializeField] GameObject magReset;
  115. void RefreshPage() {
  116. if (guide) {
  117. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  118. if (deviceCalibrateItemForGuide.Length == 1) {
  119. btnBack.gameObject.SetActive(false);
  120. btnNext.gameObject.SetActive(false);
  121. btnFinish.gameObject.SetActive(true);
  122. } else {
  123. if (guideIndex == 0) {
  124. btnBack.gameObject.SetActive(false);
  125. btnNext.gameObject.SetActive(true);
  126. btnFinish.gameObject.SetActive(false);
  127. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  128. btnBack.gameObject.SetActive(true);
  129. btnNext.gameObject.SetActive(false);
  130. btnFinish.gameObject.SetActive(true);
  131. } else {
  132. btnBack.gameObject.SetActive(true);
  133. btnNext.gameObject.SetActive(true);
  134. btnFinish.gameObject.SetActive(false);
  135. }
  136. }
  137. } else {
  138. btnBack.gameObject.SetActive(false);
  139. btnNext.gameObject.SetActive(false);
  140. btnFinish.gameObject.SetActive(true);
  141. }
  142. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  143. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  144. this.transform.Find("Identity").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Identity);
  145. }
  146. /* ------ 新地磁计校准(2022-10-3) ------ */
  147. bool calibrateMagDoing = false;
  148. void RefreshResetMagBtn()
  149. {
  150. if (calibrateMagDoing) {
  151. magReset.GetComponentInChildren<Text>().color = Color.red;
  152. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  153. return;
  154. }
  155. Color outColor;
  156. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  157. magReset.GetComponentInChildren<Text>().color = outColor;
  158. if (AimHandler.ins.MagCalibrater.Complete) {
  159. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  160. } else {
  161. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(85);
  162. }
  163. }
  164. void ClickResetMag()
  165. {
  166. calibrateMagDoing = !calibrateMagDoing;
  167. if (calibrateMagDoing) {
  168. calibrateMagStartTime = Time.realtimeSinceStartup;
  169. AimHandler.ins.MagCalibrater = new o0._9Axis.MagnetometerAutoCalibrater();
  170. PlayerPrefs.DeleteKey("new_mag_record");
  171. }
  172. interactableAllSkipBtns(!calibrateMagDoing);
  173. RefreshResetMagBtn();
  174. }
  175. void CancelResetMag() {
  176. calibrateMagDoing = false;
  177. interactableAllSkipBtns(!calibrateMagDoing);
  178. RefreshResetMagBtn();
  179. }
  180. void UpdateForMag() {
  181. if (deviceCalibrateItem == DeviceCalibrateItem.Mag) {
  182. if (!AimHandler.ins.MagCalibrater.Complete) {
  183. tipMag1.SetActive(true);
  184. tipMag2.SetActive(false);
  185. magReset.SetActive(true);
  186. //地磁校准超时提示
  187. if (calibrateMagDoing && Time.realtimeSinceStartup - calibrateMagStartTime > 20) {
  188. CancelResetMag();
  189. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_please-leave-interfere"));
  190. }
  191. } else {
  192. tipMag1.SetActive(false);
  193. tipMag2.SetActive(true);
  194. magReset.SetActive(true);
  195. if (calibrateMagDoing) {
  196. CancelResetMag();
  197. }
  198. }
  199. }
  200. }
  201. //重置地磁校准超时检测
  202. public void ResetCalibrateMagTimeout() {
  203. calibrateMagStartTime = Time.realtimeSinceStartup;
  204. }
  205. // ------ 陀螺仪校准 ------
  206. bool gyrCalibrating = false;
  207. void ClickGyrCalibrate()
  208. {
  209. //Logic
  210. gyrCalibrating = !gyrCalibrating;
  211. interactableAllSkipBtns(!gyrCalibrating);
  212. if (gyrCalibrating) {
  213. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  214. canUpdateGyrCalibrateProgress = true;
  215. } else {
  216. canUpdateGyrCalibrateProgress = false;
  217. }
  218. AimHandler.ins.CalibrateGyr(gyrCalibrating);
  219. //UI
  220. Button btn = btnGyrCalibrate.GetComponent<Button>();
  221. if (gyrCalibrating) {
  222. btn.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  223. btn.GetComponentInChildren<Text>().color = Color.red;
  224. } else {
  225. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  226. Color outColor;
  227. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  228. btn.GetComponentInChildren<Text>().color = outColor;
  229. }
  230. }
  231. void FinishGyrCalibrate()
  232. {
  233. //Logic
  234. gyrCalibrating = false;
  235. interactableAllSkipBtns(true);
  236. canUpdateGyrCalibrateProgress = false;
  237. AimHandler.ins.CalibrateGyr(false);
  238. //UI
  239. Button btn = btnGyrCalibrate.GetComponent<Button>();
  240. if (guide) {
  241. btn.enabled = false;
  242. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  243. btn.GetComponentInChildren<Text>().color = Color.gray;
  244. } else {
  245. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  246. Color outColor;
  247. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  248. btn.GetComponentInChildren<Text>().color = outColor;
  249. }
  250. }
  251. // ------ 地磁计校准 ------
  252. bool magCalibrating = false;
  253. void ClickMagCalibrate()
  254. {
  255. Button btn = btnMagCalibrate.GetComponent<Button>();
  256. magCalibrating = !magCalibrating;
  257. interactableAllSkipBtns(!magCalibrating);
  258. if (magCalibrating) {
  259. activeMagTipFail(false);
  260. btn.GetComponentInChildren<TextAutoLanguage>().SetText(83);
  261. btn.GetComponentInChildren<Text>().color = Color.red;
  262. AimHandler.ins.CalibrateMag(true);
  263. } else {
  264. AimHandler.ins.CalibrateMag(false);
  265. //检测校准完成时的圆是否理想
  266. bool circleIsOk = AimHandler.ins.isCalibrateMagPerfect;
  267. //bool circleIsOk = true;
  268. // if (AimHandler.ins) {
  269. // Vector3 radius = AimHandler.ins.MagCalibrater._Radius;
  270. // if (radius.Equals(Vector3.zero)) {
  271. // circleIsOk = false;
  272. // } else if (radius.x == 0 || radius.y == 0 || radius.z == 0) {
  273. // circleIsOk = false;
  274. // } else if (
  275. // Mathf.Abs(1f - radius.x / radius.y) > 0.2f ||
  276. // Mathf.Abs(1f - radius.x / radius.z) > 0.2f ||
  277. // Mathf.Abs(1f - radius.y / radius.z) > 0.2f
  278. // ) {
  279. // circleIsOk = false;
  280. // }
  281. // }
  282. //提示校准效果不理想
  283. if (!circleIsOk) activeMagTipFail(true);
  284. //调整校准按钮
  285. if (guide && circleIsOk) {
  286. //关闭按钮
  287. btn.enabled = false;
  288. btn.GetComponentInChildren<TextAutoLanguage>().SetText(82);
  289. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  290. btn.GetComponentInChildren<Text>().color = Color.gray;
  291. } else {
  292. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  293. Color outColor;
  294. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  295. btn.GetComponentInChildren<Text>().color = outColor;
  296. }
  297. }
  298. }
  299. private void activeMagTipFail(bool value) {
  300. Transform tipFail_T = this.transform.Find("Mag/TipFail");
  301. if (tipFail_T.gameObject) {
  302. tipFail_T.gameObject.SetActive(value);
  303. }
  304. }
  305. // ------ 视角归位 ------
  306. void ClickIdentityCalibrate() {
  307. AimHandler.ins.DoIdentity();
  308. Button btn = btnIdentityCalibrate.GetComponent<Button>();
  309. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  310. btn.GetComponentInChildren<Text>().color = Color.gray;
  311. btn.enabled = false;
  312. }
  313. //设置所有跳转按钮是否可交互
  314. private void interactableAllSkipBtns(bool value) {
  315. this.btnBack.interactable = value;
  316. this.btnNext.interactable = value;
  317. this.btnFinish.interactable = value;
  318. }
  319. }
  320. public enum DeviceCalibrateItem
  321. {
  322. Guide, Gyr, Mag, Identity
  323. }