GameUI.cs 10 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using DG.Tweening;
  6. namespace DuckHunter
  7. {
  8. public class GameUI : MonoBehaviour
  9. {
  10. [SerializeField] Text textScore;
  11. [SerializeField] Text textScoreBest;
  12. [SerializeField] Text textHitScore;
  13. [SerializeField] Button btnReset;
  14. [SerializeField] Button btnAim;
  15. [SerializeField] Button btnBack;
  16. [SerializeField] RectTransform duckForGameStart;
  17. [SerializeField] GameObject textGameOver;
  18. [SerializeField] GameObject textGameCompleted;
  19. [SerializeField] GameObject bottomBox;
  20. [SerializeField] Slider levelSlider;
  21. public static GameUI Instance;
  22. void Awake()
  23. {
  24. Instance = this;
  25. btnReset.onClick.AddListener(() =>
  26. {
  27. AudioManager.Instance.PlayBtn();
  28. UnityEngine.SceneManagement.SceneManager.LoadScene("DuckHunter");
  29. });
  30. btnAim.onClick.AddListener(() =>
  31. {
  32. if (btnAim.GetComponent<LongPressMonitor>().isLongPress) return;
  33. AudioManager.Instance.PlayBtn();
  34. SmartBowController.Instance.ResetAim();
  35. });
  36. btnAim.gameObject.AddComponent<LongPressMonitor>().onLongPress += () =>
  37. {
  38. AudioManager.Instance.PlayBtn();
  39. if (SB_EventSystem.ins) SB_EventSystem.ins.AwakenSimulateMouse();
  40. };
  41. btnBack.onClick.AddListener(() => {
  42. AudioManager.Instance.PlayBtn();
  43. UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
  44. });
  45. InitLevelSlider();
  46. levelSlider.onValueChanged.AddListener(OnLevelSliderUpdate);
  47. }
  48. void OnDestroy()
  49. {
  50. if (Instance == this) Instance = null;
  51. DOTween.KillAll(false);
  52. }
  53. // Update is called once per frame
  54. void Update()
  55. {
  56. GameManager gm = GameManager.Instance;
  57. if (!gm) return;
  58. // int t = (int)(Time.time - startTime);
  59. // int m = t / 60;
  60. // int s = t % 60;
  61. // string mStr = m < 10 ? "0" + m : m.ToString();
  62. // string sStr = s < 10 ? "0" + s : s.ToString();
  63. // textTime.text = $"{mStr}:{sStr}";
  64. }
  65. void InitLevelSlider()
  66. {
  67. RenderLevelSliderText();
  68. levelSlider.SetValueWithoutNotify(GameManager.Instance.level);
  69. }
  70. void OnLevelSliderUpdate(float v)
  71. {
  72. GameManager.DefaultLevel = GameManager.Instance.level = (int)v;
  73. RenderLevelSliderText();
  74. }
  75. void RenderLevelSliderText()
  76. {
  77. var tal2 = levelSlider.transform.Find("Text").GetComponent<TextAutoLanguage2>();
  78. tal2.textFormatArgs = new object[] { GameManager.Instance.level };
  79. tal2.ApplyToText();
  80. }
  81. int _renderHitScore = 0;
  82. Tween _sequenceRenderHitScore;
  83. public void RenderHitScore(int score, int bestScore)
  84. {
  85. if (!GameManager.Instance) return;
  86. if (_sequenceRenderHitScore != null)
  87. {
  88. _sequenceRenderHitScore.Kill();
  89. _sequenceRenderHitScore = null;
  90. }
  91. _sequenceRenderHitScore = DOTween.To(() => _renderHitScore, v =>
  92. {
  93. _renderHitScore = v;
  94. textScore.text = _renderHitScore.ToString();
  95. }, score, 0.5f);
  96. if (bestScore > 0)
  97. {
  98. textScoreBest.gameObject.SetActive(true);
  99. var tal2 = textScoreBest.GetComponent<TextAutoLanguage2>();
  100. tal2.textFormatArgs = new object[] { bestScore };
  101. tal2.ApplyToText();
  102. }
  103. }
  104. public bool CheckHitDuckForGameStart(Vector2 screenPosition)
  105. {
  106. return RectTransformUtility.RectangleContainsScreenPoint(duckForGameStart, screenPosition);
  107. }
  108. public void HandleGameStart(System.Action callback, bool startImmediate)
  109. {
  110. if (startImmediate) TextGameScreenCenter.Instance.ShowText(TextGameScreenCenter.TextName.GAME_START_HIDE);
  111. else TextGameScreenCenter.Instance.ShowText(TextGameScreenCenter.TextName.GAME_START_FADEOUT);
  112. TweenCallback cb = () =>
  113. {
  114. bottomBox.SetActive(true);
  115. duckForGameStart.gameObject.SetActive(false);
  116. levelSlider.gameObject.SetActive(false);
  117. callback?.Invoke();
  118. };
  119. if (startImmediate) cb.Invoke();
  120. else
  121. {
  122. Sequence sequence = DOTween.Sequence();
  123. sequence.Append(duckForGameStart.transform.DOMoveX(Screen.width * 1.125f, 1f));
  124. sequence.AppendCallback(cb);
  125. }
  126. }
  127. List<Sequence> arrowsFadeSeqList = new List<Sequence>();
  128. [SerializeField] RectTransform arrowsRTF;
  129. public void RenderArrowCount(int count)
  130. {
  131. if (count == 0 && arrowsFadeSeqList.Count > 0) return;
  132. if (arrowsFadeSeqList.Count > 0)
  133. {
  134. for (int i = arrowsFadeSeqList.Count - 1; i >= 0; i--)
  135. {
  136. var seq = arrowsFadeSeqList[i];
  137. arrowsFadeSeqList.RemoveAt(i);
  138. seq.Kill();
  139. }
  140. }
  141. for (int i = 1; i < arrowsRTF.childCount; i++)
  142. {
  143. RectTransform iconRTF = arrowsRTF.GetChild(i) as RectTransform;
  144. Image iconIMG = iconRTF.GetComponent<Image>();
  145. iconIMG.color = Color.white;
  146. iconRTF.gameObject.SetActive(i <= count);
  147. if (count == 0)
  148. {
  149. if (i <= 3) iconRTF.gameObject.SetActive(true);
  150. var seq = DOTween.Sequence();
  151. arrowsFadeSeqList.Add(seq);
  152. seq.Append(iconIMG.DOFade(0.5f, 0.2f));
  153. seq.Append(iconIMG.DOFade(1f, 0f));
  154. seq.SetLoops(-1);
  155. }
  156. }
  157. }
  158. [SerializeField] RectTransform duckCountRTF;
  159. int _renderHitDuckCount = 0;
  160. List<Sequence> _duckIconListSequences = new List<Sequence>();
  161. /// <summary>
  162. /// 渲染鸭子的状态图标列表
  163. /// </summary>
  164. public void RenderHitDuckCount(int duckType)
  165. {
  166. if (duckType > 0)
  167. {
  168. _renderHitDuckCount++;
  169. RectTransform iconRTF = duckCountRTF.GetChild(_renderHitDuckCount) as RectTransform;
  170. Image iconIMG = iconRTF.GetComponent<Image>();
  171. iconIMG.sprite = Resources.Load<Sprite>("DuckHunter/Textures/Icons/Duck" + duckType);
  172. }
  173. else if (duckType == 0)
  174. {
  175. _renderHitDuckCount++;
  176. RectTransform iconRTF = duckCountRTF.GetChild(_renderHitDuckCount) as RectTransform;
  177. Image iconIMG = iconRTF.GetComponent<Image>();
  178. var seq = DOTween.Sequence();
  179. _duckIconListSequences.ForEach(e => e.Restart());
  180. _duckIconListSequences.Add(seq);
  181. seq.AppendCallback(() =>
  182. {
  183. Color c = iconIMG.color;
  184. c.a = 1;
  185. iconIMG.color = c;
  186. });
  187. seq.Append(iconIMG.DOFade(0.2f, 0.2f));
  188. seq.Append(iconIMG.DOFade(1f, 0f));
  189. seq.SetLoops(-1);
  190. }
  191. else
  192. {
  193. _duckIconListSequences.ForEach(e => e.Kill());
  194. for (int i = 1; i < duckCountRTF.childCount; i++)
  195. {
  196. RectTransform iconRTF = duckCountRTF.GetChild(i) as RectTransform;
  197. Image iconIMG = iconRTF.GetComponent<Image>();
  198. var seq = DOTween.Sequence();
  199. Color c = iconIMG.color;
  200. c.a = 1;
  201. iconIMG.color = c;
  202. seq.Append(iconIMG.DOFade(0.5f, 0.2f));
  203. seq.Append(iconIMG.DOFade(1f, 0f));
  204. seq.SetLoops(-1);
  205. }
  206. }
  207. }
  208. Sequence _sequenceShowTextHitScore;
  209. public void ShowTextHitScore(int score, Vector2 screenPosition)
  210. {
  211. if (_sequenceShowTextHitScore != null)
  212. {
  213. _sequenceShowTextHitScore.Kill();
  214. _sequenceShowTextHitScore = null;
  215. }
  216. textHitScore.gameObject.SetActive(true);
  217. textHitScore.text = score.ToString();
  218. textHitScore.transform.position = screenPosition;
  219. _sequenceShowTextHitScore = DOTween.Sequence();
  220. _sequenceShowTextHitScore.Append(textHitScore.DOFade(0.8f, 0));
  221. float lpy = textHitScore.transform.localPosition.y;
  222. _sequenceShowTextHitScore.Append(textHitScore.transform.DOLocalMoveY(lpy + 100, 0.5f));
  223. _sequenceShowTextHitScore.AppendInterval(1.5f);
  224. _sequenceShowTextHitScore.Append(textHitScore.DOFade(0, 0.5f));
  225. _sequenceShowTextHitScore.AppendCallback(() => textHitScore.gameObject.SetActive(false));
  226. }
  227. [SerializeField] Text textLevel;
  228. public void RenderLevel(int level)
  229. {
  230. var tal2 = textLevel.GetComponent<TextAutoLanguage2>();
  231. tal2.textFormatArgs = new object[] { level };
  232. tal2.ApplyToText();
  233. }
  234. [SerializeField] RectTransform arrowBox;
  235. public void AddArrowOnScreen(Vector2 screenPosition)
  236. {
  237. var o = Instantiate(arrowBox.GetChild(0).gameObject, arrowBox);
  238. var tf = o.transform;
  239. tf.position = screenPosition;
  240. tf.gameObject.SetActive(true);
  241. Image img = tf.GetComponent<Image>();
  242. Sequence seq = DOTween.Sequence();
  243. seq.AppendInterval(2.5f);
  244. seq.Append(img.DOFade(0, 0.5f));
  245. seq.AppendCallback(() => Destroy(o));
  246. }
  247. }
  248. }