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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.SceneManagement;
- public class SocketPlayer : JC.SocketIO.SocketIOClient
- {
- public static SocketPlayer ins;
- void Awake()
- {
- ins = this;
- GlobalEventCenter.ins.onGameSceneDestroy += DestroySelf;
- }
- public override void OnDestroy()
- {
- if (ins == this) ins = null;
- GlobalEventCenter.ins.onGameSceneDestroy -= DestroySelf;
- base.OnDestroy();
- }
- void DestroySelf() {
- if (willTryAgain) {
- willTryAgain = false;
- return;
- }
- if (gameObject) Destroy(gameObject);
- }
-
- void Start()
- {
- openInGameScene = SceneManager.GetActiveScene().name.StartsWith("Game");
- connectServer(CommonConfig.gamePKServerWsURI);
- }
- public Action onLoad_;
- public override void onLoad()
- {
-
- }
- //方便测试
- public bool openInGameScene;
- //测试阶段,用这个
- public void onLoadForTest(int id, string nickname, int avatarID) {
- if (openInGameScene) {
- LoginMgr.myUserInfo.id = id;
- LoginMgr.myUserInfo.nickname = nickname;
- LoginMgr.myUserInfo.avatarID = avatarID;
- }
- Debug.Log("onLoad");
- onLoad_?.Invoke();
- }
- public override void onReload()
- {
- Debug.Log("onReload");
- }
- public Action onDestroy_;
- public override void onDestroy()
- {
- Debug.Log("onDestroy");
- onDestroy_?.Invoke();
- if (!isGameOver && UnityEngine.SceneManagement.SceneManager.GetActiveScene().name.StartsWith("Game") && !openInGameScene) {
- PopupMgr.ins.ShowBGTip("某方退出或掉线,联机游戏终止!");
- SceneManager.LoadScene("Home", LoadSceneMode.Single);
- }
- }
- public override void onMiss()
- {
- Debug.Log("onMiss");
- }
-
- //上传玩家用户匹配信息
- public void UploadPlayerInfo() {
- UserInfo userInfo = LoginMgr.myUserInfo;
- call("UploadPlayerInfo", userInfo.id, userInfo.nickname, userInfo.avatarID);
- }
- //匹配成功后,大家同一开始,才进入游戏场景
- public void AgreeStartGame() {
- call("AgreeStartGame");
- }
- public Action onAgreeStartGame;
- public void OnAgreeStartGame() {
- onAgreeStartGame?.Invoke();
- }
- //随机匹配
- public void RandomMatchRoom() {
- call("RandomMatchRoom", GlobalData.matchRoomType);
- }
- public Action onMatchSuccess;
- public void OnMatchSuccess(List<MatchPlayerInfo> matchPlayerInfos, int roomID) {
- GlobalData.roomID = roomID;
- GlobalData.matchPlayerInfos = matchPlayerInfos;
- for (int i = 0; i < matchPlayerInfos.Count; i++) {
- if (matchPlayerInfos[i].playerID == LoginMgr.myUserInfo.id) {
- GlobalData.playerIndexInRoom = i;
- }
- }
- onMatchSuccess?.Invoke();
- }
- //上传游戏数据
- public void UploadPKGameData(string key, object data) {
- if (!isValid) return;
- call("UploadPKGameData", repeatID.ToString() + key, data);
- }
- public Action<string, string> onReceivePKGameData;
- public void OnReceivePKGameData(string key, string data) {
- if (key.StartsWith(repeatID_str)) {
- key = key.Substring(repeatID_str.Length);
- } else {
- return;
- }
- try
- {
- onReceivePKGameData?.Invoke(key, data);
- }
- catch (System.Exception e)
- {
- Debug.LogError(e.Message);
- Debug.LogError(e.StackTrace);
- }
- }
- //创建好友PK房间
- public void CreateFriendPKRoom() {
- call("CreateFriendPKRoom", GlobalData.matchRoomType);
- }
- public Action<int> onCreateFriendPKRoom;
- public void OnCreateFriendPKRoom(int roomID) {
- onCreateFriendPKRoom?.Invoke(roomID);
- }
- //加入好友PK房间
- public void JoinFriendPKRoom(int roomID) {
- call("JoinFriendPKRoom", roomID);
- }
- //游戏结束标记
- [NonSerialized] public bool isGameOver = false;
- //再来一次
- bool willTryAgain = false;
- int repeatID = 0;
- string repeatID_str = "0";
- public void TryAgain(string sceneName) {
- isGameOver = false;
- willTryAgain = true;
- repeatID++;
- repeatID_str = repeatID.ToString();
- call("TryAgain", repeatID_str, sceneName);
- }
- public void OnTryAgain(string repeatID_s, string sceneName) {
- if (repeatID_str == repeatID_s) return;
- repeatID = int.Parse(repeatID_s);
- repeatID_str = repeatID_s;
- willTryAgain = true;
- isGameOver = false;
- SceneManager.LoadScene(sceneName, LoadSceneMode.Single);
- }
- }
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