Entry.cs 1.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. /* 程序启动入口 */
  6. public class Entry : MonoBehaviour
  7. {
  8. void Start()
  9. {
  10. Screen.orientation = ScreenOrientation.AutoRotation;//设置方向为自动(根据需要自动旋转屏幕朝向任何启用的方向。)
  11. Screen.autorotateToLandscapeRight = true; //允许自动旋转到右横屏
  12. Screen.autorotateToLandscapeLeft = true; //允许自动旋转到左横屏
  13. Screen.autorotateToPortrait = false; //不允许自动旋转到纵向
  14. Screen.autorotateToPortraitUpsideDown = false; //不允许自动旋转到纵向上下
  15. Screen.sleepTimeout = SleepTimeout.NeverSleep; //睡眠时间为从不睡眠
  16. //初始化
  17. TextAutoLanguage.Init();
  18. //没登录过就进入登录界面,有登录信息就直接进入主界面
  19. if (LoginMgr.HasToken()) {
  20. SceneManager.LoadScene("Home", LoadSceneMode.Single);
  21. } else {
  22. SceneManager.LoadScene("Login", LoadSceneMode.Single);
  23. }
  24. }
  25. }