UserPlayer.cs 7.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using JCEngineCore;
  5. using UnityEngine.SceneManagement;
  6. using DG.Tweening;
  7. using JCUnityLib;
  8. /* Socket组件-玩家业务 */
  9. public class UserPlayer : JCEntity
  10. {
  11. public static UserPlayer ins;
  12. public UserPlayer() {
  13. ins = this;
  14. components.Add("PKComp", PKComp.Instance);
  15. components.Add("UserComp", UserComp.Instance);
  16. GetUserInfo();
  17. }
  18. public static void ConnectServer() {
  19. if (ins != null) return;
  20. if (AuthLoginMask.ins) AuthLoginMask.ins.SetVisiable(true);
  21. if (CommonConfig.businessServerWsURL != null) {
  22. JCEngine.boot(CommonConfig.businessServerWsURL, new UserPlayer());
  23. } else {
  24. LoginByToken();
  25. }
  26. }
  27. private static int _RetryLoginByTokenCount = -1;
  28. public static void LoginByToken()
  29. {
  30. if (++_RetryLoginByTokenCount > 0)
  31. AuthLoginMask.ins?.SetRetryCount(_RetryLoginByTokenCount);
  32. CoroutineStarter.Start(LoginController.Instance.LoginByToken((res) => {
  33. if (res.code == 0) {
  34. _RetryLoginByTokenCount = -1;
  35. string loginToken = (string)res.data;
  36. CommonConfig.businessServerWsURL = loginToken.Split('&')[2];
  37. PlayerPrefs.SetString(LoginMgr.LoginTokenKey, loginToken);
  38. JCEngine.boot(CommonConfig.businessServerWsURL, new UserPlayer());
  39. } else if (res.code == -9999) {
  40. if (_RetryLoginByTokenCount < 3) {
  41. LoginByToken();
  42. } else {
  43. _RetryLoginByTokenCount = -1;
  44. AuthLoginMask.ins?.SetAutoRetryFail();
  45. }
  46. } else {
  47. _RetryLoginByTokenCount = -1;
  48. handleAuthExpire();
  49. }
  50. }));
  51. }
  52. //之所以做成协程延迟触发,是因为用编辑器调试时,停止运行后会触发断线重连,就会造成游戏停止调试了,但socket还连接的现象。
  53. IEnumerator ReconnenctServer() {
  54. yield return new WaitForSecondsRealtime(0.1f);
  55. JCEngine.reboot(this);
  56. }
  57. bool canReconnnect = true;
  58. public override void onLoad() {
  59. Debug.Log("UserPlayer onLoad()");
  60. authToken();
  61. }
  62. public override void onReload() {
  63. Debug.Log("UserPlayer onReload()");
  64. authToken();
  65. }
  66. public override void onDestroy() {
  67. loginAuthed = false;
  68. Debug.Log("UserPlayer onDestroy()");
  69. if (canReconnnect) {
  70. JCUnityLib.CoroutineStarter.Start(ReconnenctServer());
  71. }
  72. }
  73. public override void onMiss() {
  74. Debug.Log("UserPlayer onMiss()");
  75. if (canReconnnect) {
  76. JCUnityLib.CoroutineStarter.Start(ReconnenctServer());
  77. }
  78. }
  79. public void Close() {
  80. LoginMgr.myUserInfo.id = 0;
  81. if (ins == this) ins = null;
  82. this.canReconnnect = false;
  83. this.channel.close();
  84. Debug.Log("user player close");
  85. }
  86. //向服务端发送的请求
  87. public void authToken() {
  88. string p0 = PlayerPrefs.GetString(LoginMgr.LoginTokenKey, "");
  89. string p1 = SceneManager.GetActiveScene().name;
  90. call("authToken2", p0, p1);
  91. }
  92. //被服务端调用的函数
  93. public bool loginAuthed;
  94. public void onAuthRes(bool res) {
  95. Debug.Log("onAuthRes," + res);
  96. loginAuthed = res;
  97. if (!loginAuthed) handleAuthExpire();
  98. }
  99. //获取用户信息,失败了就重试
  100. public void GetUserInfo()
  101. {
  102. UserPlayer userPlayer = this;
  103. CoroutineStarter.Start(LoginController.Instance.GetUserInfo((res) =>
  104. {
  105. if (ins != userPlayer) return;
  106. if (res.code == 0)
  107. {
  108. UserInfo userInfo = Newtonsoft.Json.JsonConvert.DeserializeObject<UserInfo>(res.data as string);
  109. DoAfterGetUserInfo(userInfo);
  110. }
  111. else AuthLoginMask.ins?.SetAutoRetryFail();
  112. }));
  113. }
  114. public bool hasGetUserInfo;
  115. private void DoAfterGetUserInfo(UserInfo userInfo)
  116. {
  117. if (hasGetUserInfo) return;
  118. hasGetUserInfo = true;
  119. LoginMgr.myUserInfo = userInfo;
  120. if (HomeView.ins) {
  121. HomeView.ins.RenderMyAvatarSprite();
  122. HomeView.ins.RenderNameOrGender();
  123. HomeView.ins.RenderDeviceNames();
  124. }
  125. if (AuthLoginMask.ins) AuthLoginMask.ins.SetVisiable(false);
  126. if (SceneManager.GetActiveScene().name.Equals("Home") && !LoginMgr.myUserInfo.IsGuideFinish(0)) {
  127. NewUserGuiderManager.ins?.ReviewNewUserGuide();
  128. }
  129. if (SceneManager.GetActiveScene().name.Equals("Home")) {
  130. if (LoginMgr.myUserInfo.nickname == "test10086") InitLogReporter();
  131. }
  132. if (SceneManager.GetActiveScene().name.Equals("Home")) {
  133. System.Action eOnAgree = () => {
  134. GPSTool.GetAddress((address) => {
  135. if (address != null) {
  136. if (LoginMgr.myUserInfo.country == address[0]
  137. && LoginMgr.myUserInfo.state == address[1]
  138. && LoginMgr.myUserInfo.city == address[2]
  139. ) return;
  140. LoginMgr.myUserInfo.country = address[0];
  141. LoginMgr.myUserInfo.state = address[1];
  142. LoginMgr.myUserInfo.city = address[2];
  143. LoginMgr.myUserInfo.Save();
  144. }
  145. });
  146. };
  147. if (!HomeView.ShowProminentBeforeConnectBLE(eOnAgree)) eOnAgree.Invoke();
  148. }
  149. }
  150. //控制台
  151. private static bool s_LogReporterInited = false;
  152. public static void InitLogReporter()
  153. {
  154. if (s_LogReporterInited) return;
  155. s_LogReporterInited = true;
  156. Object.Instantiate(Resources.Load("Prefabs/LogReporter"));
  157. Debug.LogWarning("在屏幕上画个圈即可打开控制台");
  158. }
  159. private static void handleAuthExpire()
  160. {
  161. //tip
  162. if (AuthLoginMask.ins && AuthLoginMask.ins.IsVisiable()) {
  163. AuthLoginMask.ins.SetText(TextAutoLanguage2.GetTextByCNKey("登录认证过期"));
  164. } else {
  165. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("登录认证过期"));
  166. }
  167. //delay back login
  168. Sequence seq = DOTween.Sequence();
  169. seq.AppendInterval(1.5f);
  170. seq.AppendCallback(() => {
  171. if (SceneManager.GetActiveScene().name.Equals("Home")) {
  172. SceneManager.LoadScene("Login", LoadSceneMode.Single);
  173. } else {
  174. Application.Quit(); //不是Home场景,就关闭游戏
  175. }
  176. });
  177. //close userplayer
  178. PlayerPrefs.DeleteKey(LoginMgr.LoginTokenKey);
  179. ins?.Close();
  180. }
  181. public void onAnyMessage(string msg)
  182. {
  183. SideTipView.ShowTip(msg, msg.EndsWith("失败") ? Color.yellow : Color.white);
  184. }
  185. public void onRequestAddFriend() {
  186. GameObject tipTopObject = PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_friend-receive-request"));
  187. tipTopObject.AddComponent<UnityEngine.UI.Button>().onClick.AddListener(() => {
  188. if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name != "Home") return;
  189. ViewMgr.Instance.ShowView<FriendView>("setFirstBtnTabsIndex", 1);
  190. GameObject.Destroy(tipTopObject);
  191. });
  192. tempData.hasFriendRequest = true;
  193. }
  194. public void onHasFriendTip() {
  195. tempData.hasFriendRequest = true;
  196. }
  197. public TempData tempData = new TempData();
  198. public class TempData {
  199. public System.Action onUpdate;
  200. private bool _hasFriendRequest;
  201. public bool hasFriendRequest {
  202. get {
  203. return _hasFriendRequest;
  204. }
  205. set {
  206. _hasFriendRequest = value;
  207. onUpdate?.Invoke();
  208. }
  209. }
  210. }
  211. }