GameAssistUI.cs 6.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using DG.Tweening;
  6. using UnityEngine.SceneManagement;
  7. public class GameAssistUI : MonoBehaviour
  8. {
  9. [SerializeField] Material outlight;
  10. [SerializeField] Text text1;
  11. [SerializeField] Text text2;
  12. public static GameAssistUI ins;
  13. private Transform targetView;
  14. private Button btnViewTarget;
  15. public bool targetViewIsOpen = true;
  16. void Start()
  17. {
  18. ins = this;
  19. this.transform.Find("Button0").GetComponent<Button>().onClick.AddListener(delegate(){
  20. AudioMgr.ins.PlayBtn();
  21. SceneManager.LoadScene("Home", LoadSceneMode.Single);
  22. });
  23. this.transform.Find("Button1").GetComponent<Button>().onClick.AddListener(delegate(){
  24. AudioMgr.ins.PlayBtn();
  25. GameRuleView.Create();
  26. });
  27. Button btnScaleAim = this.transform.Find("Button2").GetComponent<Button>();
  28. btnScaleAim.onClick.AddListener(delegate(){
  29. AudioMgr.ins.PlayBtn();
  30. if (btnScaleAim.GetComponentInChildren<Image>().material == outlight) {
  31. btnScaleAim.GetComponentInChildren<Image>().material = null;
  32. closeScaleAim();
  33. } else {
  34. if (openScaleAim()) {
  35. btnScaleAim.GetComponentInChildren<Image>().material = outlight;
  36. }
  37. }
  38. });
  39. Button btnScaleShoot = this.transform.Find("Button3").GetComponent<Button>();
  40. btnScaleShoot.onClick.AddListener(delegate(){
  41. AudioMgr.ins.PlayBtn();
  42. if (btnScaleShoot.GetComponentInChildren<Image>().material == outlight) {
  43. btnScaleShoot.GetComponentInChildren<Image>().material = null;
  44. closeScaleShoot();
  45. } else {
  46. if (openScaleShoot()) {
  47. btnScaleShoot.GetComponentInChildren<Image>().material = outlight;
  48. }
  49. }
  50. });
  51. Button btnIdentity = this.transform.Find("Button4").GetComponent<Button>();
  52. btnIdentity.onClick.AddListener(delegate(){
  53. AudioMgr.ins.PlayBtn();
  54. AimHandler.ins.DoIdentity();
  55. });
  56. // ------ 查看靶子 ------
  57. targetView = this.transform.Find("TargetView");
  58. btnViewTarget = this.transform.Find("Button10").GetComponent<Button>();
  59. btnViewTarget.onClick.AddListener(delegate(){
  60. AudioMgr.ins.PlayBtn();
  61. targetViewIsOpen = !targetViewIsOpen;
  62. RefreshTargetView();
  63. });
  64. if (GameMgr.gameType == 2) {
  65. targetView.transform.GetComponent<RectTransform>().anchoredPosition = new Vector2(45, 30);
  66. btnViewTarget.transform.GetComponent<RectTransform>().anchoredPosition = new Vector2(45, 195);
  67. }
  68. RefreshTargetView();
  69. }
  70. void RefreshTargetView()
  71. {
  72. Transform icon1 = btnViewTarget.transform.Find("Icon1");
  73. Transform icon2 = btnViewTarget.transform.Find("Icon2");
  74. if (targetViewIsOpen) {
  75. icon1.gameObject.SetActive(false);
  76. icon2.gameObject.SetActive(true);
  77. targetView.gameObject.SetActive(true);
  78. btnViewTarget.GetComponentInChildren<TextAutoLanguage>().SetText(205);
  79. } else {
  80. icon1.gameObject.SetActive(true);
  81. icon2.gameObject.SetActive(false);
  82. targetView.gameObject.SetActive(false);
  83. btnViewTarget.GetComponentInChildren<TextAutoLanguage>().SetText(204);
  84. }
  85. }
  86. // ------ 开镜瞄准功能 ------
  87. Transform scope = null;
  88. float[] scaleAimFieldOfViews = {30, 20, 12, 6, 3};
  89. float[] scaleAimArmBowZs = {-0.813f, -0.799f, -0.77f, -0.695f, -0.55f};
  90. float[] scaleAimScopeScales = {150, 98, 58, 29, 14.5f};
  91. Sequence seq1 = null;
  92. bool openScaleAim()
  93. {
  94. int scaleValue = GetPropScaleAimValue();
  95. if (scaleValue > 0)
  96. {
  97. BowCamera bowCamera = GameObject.FindObjectOfType<BowCamera>();
  98. bowCamera.banCameraFieldOfView = true;
  99. CrossHair.ins.gameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(500, 500);
  100. bowCamera.SetCameraFieldOfView(scaleAimFieldOfViews[scaleValue - 1]);
  101. Vector3 localPosition = ArmBow.ins.transform.localPosition;
  102. localPosition.z = -2;
  103. ArmBow.ins.transform.localPosition = localPosition;
  104. scope = bowCamera.transform.Find("Scope");
  105. float scopeScale = scaleAimScopeScales[scaleValue - 1];
  106. scope.localScale = new Vector3(scopeScale, scopeScale, scopeScale);
  107. return true;
  108. }
  109. if (seq1 != null && !seq1.IsComplete()) {
  110. seq1.Complete();
  111. }
  112. seq1 = DOTween.Sequence();
  113. seq1.Append(text1.DOFade(1, 0.5f));
  114. seq1.AppendInterval(2);
  115. seq1.Append(text1.DOFade(0, 0.5f));
  116. return false;
  117. }
  118. void closeScaleAim()
  119. {
  120. BowCamera bowCamera = GameObject.FindObjectOfType<BowCamera>();
  121. bowCamera.banCameraFieldOfView = false;
  122. CrossHair.ins.gameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(260, 260);
  123. Vector3 localPosition = ArmBow.ins.transform.localPosition;
  124. localPosition.z = -0.1f;
  125. ArmBow.ins.transform.localPosition = localPosition;
  126. scope.localScale = new Vector3(0, 0, 0);
  127. scope = null;
  128. }
  129. int GetPropScaleAimValue()
  130. {
  131. List<PropInfo> props = PropMgr.ins.ListForEquipped();
  132. foreach (var prop in props)
  133. {
  134. if (prop.config.type == 1) {
  135. PropScaleAim config = prop.config as PropScaleAim;
  136. return config.scaleValue;
  137. }
  138. }
  139. return 0;
  140. }
  141. // ------ 发射加速功能 ------
  142. public int shootScaleValue = 0;
  143. Sequence seq2 = null;
  144. bool openScaleShoot()
  145. {
  146. List<PropInfo> props = PropMgr.ins.ListForEquipped();
  147. foreach (var prop in props)
  148. {
  149. if (prop.config.type == 2) {
  150. PropScaleShoot config = prop.config as PropScaleShoot;
  151. shootScaleValue = config.scaleValue;
  152. return true;
  153. }
  154. }
  155. if (seq2 != null && !seq2.IsComplete()) {
  156. seq2.Complete();
  157. }
  158. seq2 = DOTween.Sequence();
  159. seq2.Append(text2.DOFade(1, 0.5f));
  160. seq2.AppendInterval(2);
  161. seq2.Append(text2.DOFade(0, 0.5f));
  162. return false;
  163. }
  164. void closeScaleShoot()
  165. {
  166. shootScaleValue = 0;
  167. }
  168. }