PKGameOptionView.cs 1.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. public class PKGameOptionView : MonoBehaviour, MenuBackInterface
  6. {
  7. void Start() {
  8. HomeMgr.CacheView(this);
  9. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  10. }
  11. void OnDestroy() {
  12. HomeMgr.RemoveCacheView(this);
  13. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  14. }
  15. public bool OnMenuBack() {
  16. Destroy(gameObject);
  17. return true;
  18. }
  19. public void GoTo(string target) {
  20. AudioMgr.ins.PlayBtn();
  21. switch (target)
  22. {
  23. case "双人闯关":
  24. GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/ChallengeOptionView"));
  25. break;
  26. case "静止靶":
  27. if (GlobalDataTemp.pkMatchType == PKMatchType.OnlinePK) {
  28. GlobalDataTemp.matchGameType = 9;
  29. GameObject.Instantiate(SceneResMgr.ins.GetPrefab("PKMatchView"));
  30. } else if (GlobalDataTemp.pkMatchType == PKMatchType.LocalPK) {
  31. GlobalData.pkMatchType = GlobalDataTemp.pkMatchType;
  32. GameMgr.gameType = 2;
  33. SceneManager.LoadScene("Game", LoadSceneMode.Single);
  34. }
  35. break;
  36. default:
  37. break;
  38. }
  39. }
  40. public void Back() {
  41. AudioMgr.ins.PlayBtn();
  42. Destroy(this.gameObject);
  43. }
  44. }