DeviceCalibrateView.cs 13 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. /* 设备校准界面,公用(设备界面的校准、校准教程) */
  6. public class DeviceCalibrateView : MonoBehaviour, MenuBackInterface
  7. {
  8. [SerializeField] Button btnGyrCalibrate;
  9. [SerializeField] Text progressGyrCalibrate;
  10. [SerializeField] Button btnMagCalibrate;
  11. [SerializeField] Button btnIdentityCalibrate;
  12. [SerializeField] Button btnBack;
  13. [SerializeField] Button btnNext;
  14. [SerializeField] Button btnFinish;
  15. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  16. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  17. DeviceCalibrateItem.Gyr,
  18. DeviceCalibrateItem.Mag
  19. };
  20. int guideIndex = 0;
  21. public bool guide = true;
  22. public static DeviceCalibrateView ins;
  23. public static void Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  24. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  25. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  26. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  27. }
  28. void Awake() {
  29. ins = this;
  30. try {
  31. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(true);
  32. } catch (System.Exception e) { Debug.LogError(e.Message); }
  33. }
  34. void Start()
  35. {
  36. BluetoothHolder.ins.ShowMagEllipse(this);
  37. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  38. btnMagCalibrate.GetComponent<Button>().onClick.AddListener(ClickMagCalibrate);
  39. btnIdentityCalibrate.GetComponent<Button>().onClick.AddListener(ClickIdentityCalibrate);
  40. magReset.GetComponent<Button>().onClick.AddListener(ClickResetMag);
  41. RefreshResetMagBtn();
  42. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  43. guideIndex--;
  44. RefreshPage();
  45. });
  46. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  47. guideIndex++;
  48. RefreshPage();
  49. });
  50. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  51. Destroy(this.gameObject);
  52. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  53. GameMgr.ins.FinishDeviceCalibrateGuide();
  54. }
  55. });
  56. if (guide) { //看看哪项没校准,就引导校准
  57. List<DeviceCalibrateItem> guideList = new List<DeviceCalibrateItem>();
  58. if (string.IsNullOrEmpty(PlayerPrefs.GetString("o0GyrCalibrater", null))) {
  59. guideList.Add(DeviceCalibrateItem.Gyr);
  60. }
  61. if (string.IsNullOrEmpty(PlayerPrefs.GetString("new_mag_record", null))) {
  62. guideList.Add(DeviceCalibrateItem.Mag);
  63. }
  64. deviceCalibrateItemForGuide = guideList.ToArray();
  65. if (deviceCalibrateItemForGuide.Length == 0) {
  66. guideIndex = -1;
  67. btnFinish.GetComponent<Button>().onClick.Invoke();
  68. return;
  69. }
  70. }
  71. RefreshPage();
  72. if (!guide) {
  73. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  74. }
  75. }
  76. void OnDestroy()
  77. {
  78. if (ins == this) ins = null;
  79. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  80. try {
  81. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(false);
  82. } catch (System.Exception e) { Debug.LogError(e.Message); }
  83. BluetoothHolder.ins.HideMagEllipse(this);
  84. // if (gyrCalibrating) {
  85. // AimHandler.ins.CalibrateGyr(false);
  86. // }
  87. // if (magCalibrating) {
  88. // AimHandler.ins.CalibrateMag(false);
  89. // }
  90. }
  91. public bool OnMenuBack() {
  92. var is_interactable = btnFinish.interactable;
  93. if (is_interactable) Destroy(gameObject);
  94. return is_interactable;
  95. }
  96. bool canUpdateGyrCalibrateProgress = false;
  97. float calibrateMagStartTime = 0; //地磁校准开始时刻
  98. void Update()
  99. {
  100. if (canUpdateGyrCalibrateProgress) {
  101. int progress = AimHandler.ins.gyrCalibrateCompleteCount * 100 / AimHandler.ins.gyrCalibrateTotalCount;
  102. progressGyrCalibrate.text = progress + "%";
  103. if (progress >= 100) {
  104. FinishGyrCalibrate();
  105. }
  106. }
  107. UpdateForMag();
  108. }
  109. [SerializeField] GameObject tipMag1;
  110. [SerializeField] GameObject tipMag2;
  111. [SerializeField] GameObject magReset;
  112. void RefreshPage() {
  113. if (guide) {
  114. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  115. if (deviceCalibrateItemForGuide.Length == 1) {
  116. btnBack.gameObject.SetActive(false);
  117. btnNext.gameObject.SetActive(false);
  118. btnFinish.gameObject.SetActive(true);
  119. } else {
  120. if (guideIndex == 0) {
  121. btnBack.gameObject.SetActive(false);
  122. btnNext.gameObject.SetActive(true);
  123. btnFinish.gameObject.SetActive(false);
  124. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  125. btnBack.gameObject.SetActive(true);
  126. btnNext.gameObject.SetActive(false);
  127. btnFinish.gameObject.SetActive(true);
  128. } else {
  129. btnBack.gameObject.SetActive(true);
  130. btnNext.gameObject.SetActive(true);
  131. btnFinish.gameObject.SetActive(false);
  132. }
  133. }
  134. } else {
  135. btnBack.gameObject.SetActive(false);
  136. btnNext.gameObject.SetActive(false);
  137. btnFinish.gameObject.SetActive(true);
  138. }
  139. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  140. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  141. this.transform.Find("Identity").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Identity);
  142. }
  143. /* ------ 新地磁计校准(2022-10-3) ------ */
  144. bool calibrateMagDoing = false;
  145. void RefreshResetMagBtn()
  146. {
  147. if (calibrateMagDoing) {
  148. magReset.GetComponentInChildren<Text>().color = Color.red;
  149. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  150. return;
  151. }
  152. Color outColor;
  153. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  154. magReset.GetComponentInChildren<Text>().color = outColor;
  155. if (AimHandler.ins.MagCalibrater.Complete) {
  156. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  157. } else {
  158. magReset.GetComponentInChildren<TextAutoLanguage>().SetText(85);
  159. }
  160. }
  161. void ClickResetMag()
  162. {
  163. calibrateMagDoing = !calibrateMagDoing;
  164. if (calibrateMagDoing) {
  165. calibrateMagStartTime = Time.realtimeSinceStartup;
  166. AimHandler.ins.MagCalibrater = new o0._9Axis.MagnetometerAutoCalibrater();
  167. PlayerPrefs.DeleteKey("new_mag_record");
  168. }
  169. interactableAllSkipBtns(!calibrateMagDoing);
  170. RefreshResetMagBtn();
  171. }
  172. void CancelResetMag() {
  173. calibrateMagDoing = false;
  174. interactableAllSkipBtns(!calibrateMagDoing);
  175. RefreshResetMagBtn();
  176. }
  177. void UpdateForMag() {
  178. if (deviceCalibrateItem == DeviceCalibrateItem.Mag) {
  179. if (!AimHandler.ins.MagCalibrater.Complete) {
  180. tipMag1.SetActive(true);
  181. tipMag2.SetActive(false);
  182. magReset.SetActive(true);
  183. //地磁校准超时提示
  184. if (calibrateMagDoing && Time.realtimeSinceStartup - calibrateMagStartTime > 20) {
  185. CancelResetMag();
  186. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_please-leave-interfere"));
  187. }
  188. } else {
  189. tipMag1.SetActive(false);
  190. tipMag2.SetActive(true);
  191. magReset.SetActive(true);
  192. if (calibrateMagDoing) {
  193. CancelResetMag();
  194. }
  195. }
  196. }
  197. }
  198. //重置地磁校准超时检测
  199. public void ResetCalibrateMagTimeout() {
  200. calibrateMagStartTime = Time.realtimeSinceStartup;
  201. }
  202. // ------ 陀螺仪校准 ------
  203. bool gyrCalibrating = false;
  204. void ClickGyrCalibrate()
  205. {
  206. //Logic
  207. gyrCalibrating = !gyrCalibrating;
  208. interactableAllSkipBtns(!gyrCalibrating);
  209. if (gyrCalibrating) {
  210. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  211. canUpdateGyrCalibrateProgress = true;
  212. } else {
  213. canUpdateGyrCalibrateProgress = false;
  214. }
  215. AimHandler.ins.CalibrateGyr(gyrCalibrating);
  216. //UI
  217. Button btn = btnGyrCalibrate.GetComponent<Button>();
  218. if (gyrCalibrating) {
  219. btn.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  220. btn.GetComponentInChildren<Text>().color = Color.red;
  221. } else {
  222. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  223. Color outColor;
  224. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  225. btn.GetComponentInChildren<Text>().color = outColor;
  226. }
  227. }
  228. void FinishGyrCalibrate()
  229. {
  230. //Logic
  231. gyrCalibrating = false;
  232. interactableAllSkipBtns(true);
  233. canUpdateGyrCalibrateProgress = false;
  234. AimHandler.ins.CalibrateGyr(false);
  235. //UI
  236. Button btn = btnGyrCalibrate.GetComponent<Button>();
  237. if (guide) {
  238. btn.enabled = false;
  239. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  240. btn.GetComponentInChildren<Text>().color = Color.gray;
  241. } else {
  242. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  243. Color outColor;
  244. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  245. btn.GetComponentInChildren<Text>().color = outColor;
  246. }
  247. }
  248. // ------ 地磁计校准 ------
  249. bool magCalibrating = false;
  250. void ClickMagCalibrate()
  251. {
  252. Button btn = btnMagCalibrate.GetComponent<Button>();
  253. magCalibrating = !magCalibrating;
  254. interactableAllSkipBtns(!magCalibrating);
  255. if (magCalibrating) {
  256. activeMagTipFail(false);
  257. btn.GetComponentInChildren<TextAutoLanguage>().SetText(83);
  258. btn.GetComponentInChildren<Text>().color = Color.red;
  259. AimHandler.ins.CalibrateMag(true);
  260. } else {
  261. AimHandler.ins.CalibrateMag(false);
  262. //检测校准完成时的圆是否理想
  263. bool circleIsOk = AimHandler.ins.isCalibrateMagPerfect;
  264. //bool circleIsOk = true;
  265. // if (AimHandler.ins) {
  266. // Vector3 radius = AimHandler.ins.MagCalibrater._Radius;
  267. // if (radius.Equals(Vector3.zero)) {
  268. // circleIsOk = false;
  269. // } else if (radius.x == 0 || radius.y == 0 || radius.z == 0) {
  270. // circleIsOk = false;
  271. // } else if (
  272. // Mathf.Abs(1f - radius.x / radius.y) > 0.2f ||
  273. // Mathf.Abs(1f - radius.x / radius.z) > 0.2f ||
  274. // Mathf.Abs(1f - radius.y / radius.z) > 0.2f
  275. // ) {
  276. // circleIsOk = false;
  277. // }
  278. // }
  279. //提示校准效果不理想
  280. if (!circleIsOk) activeMagTipFail(true);
  281. //调整校准按钮
  282. if (guide && circleIsOk) {
  283. //关闭按钮
  284. btn.enabled = false;
  285. btn.GetComponentInChildren<TextAutoLanguage>().SetText(82);
  286. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  287. btn.GetComponentInChildren<Text>().color = Color.gray;
  288. } else {
  289. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  290. Color outColor;
  291. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  292. btn.GetComponentInChildren<Text>().color = outColor;
  293. }
  294. }
  295. }
  296. private void activeMagTipFail(bool value) {
  297. Transform tipFail_T = this.transform.Find("Mag/TipFail");
  298. if (tipFail_T.gameObject) {
  299. tipFail_T.gameObject.SetActive(value);
  300. }
  301. }
  302. // ------ 视角归位 ------
  303. void ClickIdentityCalibrate() {
  304. AimHandler.ins.DoIdentity();
  305. Button btn = btnIdentityCalibrate.GetComponent<Button>();
  306. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  307. btn.GetComponentInChildren<Text>().color = Color.gray;
  308. btn.enabled = false;
  309. }
  310. //设置所有跳转按钮是否可交互
  311. private void interactableAllSkipBtns(bool value) {
  312. this.btnBack.interactable = value;
  313. this.btnNext.interactable = value;
  314. this.btnFinish.interactable = value;
  315. }
  316. }
  317. public enum DeviceCalibrateItem
  318. {
  319. Guide, Gyr, Mag, Identity
  320. }