DeviceCalibrateView.cs 8.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class DeviceCalibrateView : MonoBehaviour
  6. {
  7. [SerializeField] Button btnGyrCalibrate;
  8. [SerializeField] Text progressGyrCalibrate;
  9. [SerializeField] Button btnMagCalibrate;
  10. [SerializeField] Button btnIdentityCalibrate;
  11. [SerializeField] Button btnBack;
  12. [SerializeField] Button btnNext;
  13. [SerializeField] Button btnFinish;
  14. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  15. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  16. DeviceCalibrateItem.Gyr,
  17. DeviceCalibrateItem.Mag
  18. };
  19. int guideIndex = 0;
  20. public bool guide = true;
  21. public static void Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  22. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  23. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  24. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  25. }
  26. void Start()
  27. {
  28. BluetoothHolder.ins.ShowMagEllipse(this);
  29. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  30. btnMagCalibrate.GetComponent<Button>().onClick.AddListener(ClickMagCalibrate);
  31. btnIdentityCalibrate.GetComponent<Button>().onClick.AddListener(ClickIdentityCalibrate);
  32. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  33. guideIndex--;
  34. RefreshPage();
  35. });
  36. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  37. guideIndex++;
  38. RefreshPage();
  39. });
  40. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  41. Destroy(this.gameObject);
  42. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  43. GameMgr.ins.FinishDeviceCalibrateGuide();
  44. }
  45. });
  46. RefreshPage();
  47. }
  48. void OnDestroy()
  49. {
  50. BluetoothHolder.ins.HideMagEllipse(this);
  51. // if (gyrCalibrating) {
  52. // AimHandler.ins.CalibrateGyr(false);
  53. // }
  54. // if (magCalibrating) {
  55. // AimHandler.ins.CalibrateMag(false);
  56. // }
  57. }
  58. bool canUpdateGyrCalibrateProgress = false;
  59. void Update()
  60. {
  61. if (canUpdateGyrCalibrateProgress) {
  62. int progress = AimHandler.ins.gyrCalibrateCompleteCount * 100 / AimHandler.ins.gyrCalibrateTotalCount;
  63. progressGyrCalibrate.text = progress + "%";
  64. if (progress >= 100) {
  65. FinishGyrCalibrate();
  66. }
  67. }
  68. }
  69. void RefreshPage() {
  70. if (guide) {
  71. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  72. if (guideIndex == 0) {
  73. btnBack.gameObject.SetActive(false);
  74. btnNext.gameObject.SetActive(true);
  75. btnFinish.gameObject.SetActive(false);
  76. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  77. btnBack.gameObject.SetActive(true);
  78. btnNext.gameObject.SetActive(false);
  79. btnFinish.gameObject.SetActive(true);
  80. } else {
  81. btnBack.gameObject.SetActive(true);
  82. btnNext.gameObject.SetActive(true);
  83. btnFinish.gameObject.SetActive(false);
  84. }
  85. } else {
  86. btnBack.gameObject.SetActive(false);
  87. btnNext.gameObject.SetActive(false);
  88. btnFinish.gameObject.SetActive(true);
  89. }
  90. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  91. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  92. this.transform.Find("Identity").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Identity);
  93. }
  94. // ------ 陀螺仪校准 ------
  95. bool gyrCalibrating = false;
  96. void ClickGyrCalibrate()
  97. {
  98. //Logic
  99. gyrCalibrating = !gyrCalibrating;
  100. interactableAllSkipBtns(!gyrCalibrating);
  101. if (gyrCalibrating) {
  102. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  103. canUpdateGyrCalibrateProgress = true;
  104. } else {
  105. canUpdateGyrCalibrateProgress = false;
  106. }
  107. AimHandler.ins.CalibrateGyr(gyrCalibrating);
  108. //UI
  109. Button btn = btnGyrCalibrate.GetComponent<Button>();
  110. if (gyrCalibrating) {
  111. btn.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  112. btn.GetComponentInChildren<Text>().color = Color.red;
  113. } else {
  114. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  115. Color outColor;
  116. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  117. btn.GetComponentInChildren<Text>().color = outColor;
  118. }
  119. }
  120. void FinishGyrCalibrate()
  121. {
  122. //Logic
  123. gyrCalibrating = false;
  124. interactableAllSkipBtns(true);
  125. canUpdateGyrCalibrateProgress = false;
  126. AimHandler.ins.CalibrateGyr(false);
  127. //UI
  128. Button btn = btnGyrCalibrate.GetComponent<Button>();
  129. if (guide) {
  130. btn.enabled = false;
  131. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  132. btn.GetComponentInChildren<Text>().color = Color.gray;
  133. } else {
  134. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  135. Color outColor;
  136. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  137. btn.GetComponentInChildren<Text>().color = outColor;
  138. }
  139. }
  140. // ------ 地磁计校准 ------
  141. bool magCalibrating = false;
  142. void ClickMagCalibrate()
  143. {
  144. Button btn = btnMagCalibrate.GetComponent<Button>();
  145. magCalibrating = !magCalibrating;
  146. interactableAllSkipBtns(!magCalibrating);
  147. if (magCalibrating) {
  148. activeMagTipFail(false);
  149. btn.GetComponentInChildren<TextAutoLanguage>().SetText(83);
  150. btn.GetComponentInChildren<Text>().color = Color.red;
  151. AimHandler.ins.CalibrateMag(true);
  152. } else {
  153. AimHandler.ins.CalibrateMag(false);
  154. //检测校准完成时的圆是否理想
  155. bool circleIsOk = true;
  156. if (AimHandler.ins) {
  157. Vector3 radius = AimHandler.ins.MagCalibrater._Radius;
  158. if (radius.Equals(Vector3.zero)) {
  159. circleIsOk = false;
  160. } else if (radius.x == 0 || radius.y == 0 || radius.z == 0) {
  161. circleIsOk = false;
  162. } else if (
  163. Mathf.Abs(1f - radius.x / radius.y) > 0.2f ||
  164. Mathf.Abs(1f - radius.x / radius.z) > 0.2f ||
  165. Mathf.Abs(1f - radius.y / radius.z) > 0.2f
  166. ) {
  167. circleIsOk = false;
  168. }
  169. }
  170. //提示校准效果不理想
  171. if (!circleIsOk) activeMagTipFail(true);
  172. //调整校准按钮
  173. if (guide && circleIsOk) {
  174. //关闭按钮
  175. btn.enabled = false;
  176. btn.GetComponentInChildren<TextAutoLanguage>().SetText(82);
  177. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  178. btn.GetComponentInChildren<Text>().color = Color.gray;
  179. } else {
  180. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  181. Color outColor;
  182. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  183. btn.GetComponentInChildren<Text>().color = outColor;
  184. }
  185. }
  186. }
  187. private void activeMagTipFail(bool value) {
  188. Transform tipFail_T = this.transform.Find("Mag/TipFail");
  189. if (tipFail_T.gameObject) {
  190. tipFail_T.gameObject.SetActive(value);
  191. }
  192. }
  193. // ------ 视角归位 ------
  194. void ClickIdentityCalibrate() {
  195. AimHandler.ins.DoIdentity();
  196. Button btn = btnIdentityCalibrate.GetComponent<Button>();
  197. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  198. btn.GetComponentInChildren<Text>().color = Color.gray;
  199. btn.enabled = false;
  200. }
  201. //设置所有跳转按钮是否可交互
  202. private void interactableAllSkipBtns(bool value) {
  203. this.btnBack.interactable = value;
  204. this.btnNext.interactable = value;
  205. this.btnFinish.interactable = value;
  206. }
  207. }
  208. public enum DeviceCalibrateItem
  209. {
  210. Guide, Gyr, Mag, Identity
  211. }