LoginMgr.cs 9.5 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.SceneManagement;
  7. using System.Text.RegularExpressions;
  8. using DG.Tweening;
  9. using Newtonsoft.Json;
  10. public class LoginMgr : MonoBehaviour
  11. {
  12. [SerializeField] GameObject loginView;
  13. [SerializeField] GameObject registerView;
  14. [SerializeField] GameObject forgetPWD_View;
  15. [SerializeField] GameObject loginMode1;
  16. [SerializeField] GameObject loginMode2;
  17. [SerializeField] Sprite[] loginModeSprites;
  18. [SerializeField] GameObject loginInUser;
  19. [SerializeField] GameObject loginInPWD;
  20. [SerializeField] GameObject loginInPhone;
  21. [SerializeField] GameObject loginInCode;
  22. [SerializeField] GameObject loginValidTime;
  23. [SerializeField] GameObject registerInUser;
  24. [SerializeField] GameObject registerInPWD1;
  25. [SerializeField] GameObject registerInPWD2;
  26. [SerializeField] GameObject registerInNickname;
  27. [SerializeField] GameObject registerInGender;
  28. [SerializeField] Text loginTip;
  29. [SerializeField] Text registerTip;
  30. public static UserInfo myUserInfo = new UserInfo();
  31. static int userInfo_version = 1000;
  32. int loginMode = 1;
  33. void Awake()
  34. {
  35. TextAutoLanguage.Init();
  36. }
  37. void Start()
  38. {
  39. SelectLoginMode(1);
  40. GameObject[] inputNodes = {loginInUser, loginInPWD, registerInUser, registerInPWD1, registerInPWD2};
  41. foreach (var inputNode in inputNodes)
  42. {
  43. InputField inputField = GetInputField(inputNode);
  44. inputField.onValueChanged.AddListener(delegate(string text) {
  45. Match match = new Regex("[^A-Za-z0-9]").Match(text);
  46. if (match.Success) {
  47. inputField.text = text.Replace(match.Value, "");
  48. }
  49. });
  50. }
  51. }
  52. InputField GetInputField(GameObject inputNode)
  53. {
  54. return inputNode.transform.Find("InputField").GetComponent<InputField>();
  55. }
  56. public void SelectLoginMode(int mode) {
  57. loginMode = mode;
  58. if (loginMode == 1)
  59. {
  60. loginMode1.GetComponent<Image>().sprite = loginModeSprites[1];
  61. loginMode2.GetComponent<Image>().sprite = loginModeSprites[0];
  62. loginInUser.SetActive(true);
  63. loginInPWD.SetActive(true);
  64. loginInPhone.SetActive(false);
  65. loginInCode.SetActive(false);
  66. loginValidTime.SetActive(false);
  67. }
  68. else if (loginMode == 2)
  69. {
  70. loginMode1.GetComponent<Image>().sprite = loginModeSprites[0];
  71. loginMode2.GetComponent<Image>().sprite = loginModeSprites[1];
  72. loginInUser.SetActive(false);
  73. loginInPWD.SetActive(false);
  74. loginInPhone.SetActive(true);
  75. loginInCode.SetActive(true);
  76. loginValidTime.SetActive(true);
  77. }
  78. loginTip.GetComponent<TextAutoLanguage>().SetText(0);
  79. }
  80. public void showRegisterView() {
  81. loginView.SetActive(false);
  82. registerView.SetActive(true);
  83. forgetPWD_View.SetActive(false);
  84. registerTip.GetComponent<TextAutoLanguage>().SetText(0);
  85. }
  86. public void showLoginView() {
  87. loginView.SetActive(true);
  88. registerView.SetActive(false);
  89. forgetPWD_View.SetActive(false);
  90. loginTip.GetComponent<TextAutoLanguage>().SetText(0);
  91. }
  92. public void showForgetPWD_View() {
  93. loginView.SetActive(false);
  94. registerView.SetActive(false);
  95. forgetPWD_View.SetActive(true);
  96. }
  97. public void login() {
  98. InputField user = GetInputField(loginInUser);
  99. if (user.text.Trim().Length == 0) {
  100. loginTip.color = Color.yellow;
  101. loginTip.GetComponent<TextAutoLanguage>().SetText(41);
  102. return;
  103. }
  104. InputField pwd = GetInputField(loginInPWD);
  105. if (pwd.text.Trim().Length == 0) {
  106. loginTip.color = Color.yellow;
  107. loginTip.GetComponent<TextAutoLanguage>().SetText(42);
  108. return;
  109. }
  110. UserInfos userInfos = GetUserInfos();
  111. foreach (var userInfo in userInfos.list)
  112. {
  113. if (userInfo.user == user.text) {
  114. if (userInfo.pwd == pwd.text) {
  115. loginTip.color = Color.green;
  116. loginTip.GetComponent<TextAutoLanguage>().SetText(43);
  117. myUserInfo = userInfo;
  118. PlayerPrefs.SetString("LoginRecord_User_" + userInfo_version, userInfo.user);
  119. PlayerPrefs.SetString("LoginRecord_PWD_" + userInfo_version, userInfo.pwd);
  120. SceneManager.LoadScene("Home", LoadSceneMode.Single);
  121. } else {
  122. loginTip.color = Color.red;
  123. loginTip.GetComponent<TextAutoLanguage>().SetText(44);
  124. }
  125. return;
  126. }
  127. }
  128. loginTip.color = Color.yellow;
  129. loginTip.GetComponent<TextAutoLanguage>().SetText(45);
  130. }
  131. public void Register()
  132. {
  133. InputField user = GetInputField(registerInUser);
  134. if (user.text.Length < 6) {
  135. registerTip.color = Color.red;
  136. registerTip.GetComponent<TextAutoLanguage>().SetText(46);
  137. return;
  138. }
  139. InputField pwd1 = GetInputField(registerInPWD1);
  140. if (pwd1.text.Length < 6) {
  141. registerTip.color = Color.red;
  142. registerTip.GetComponent<TextAutoLanguage>().SetText(47);
  143. return;
  144. }
  145. InputField pwd2 = GetInputField(registerInPWD2);
  146. if (pwd1.text != pwd2.text) {
  147. registerTip.color = Color.red;
  148. registerTip.GetComponent<TextAutoLanguage>().SetText(48);
  149. return;
  150. }
  151. InputField nickname = GetInputField(registerInNickname);
  152. if (nickname.text.Trim().Length == 0) {
  153. registerTip.color = Color.yellow;
  154. registerTip.GetComponent<TextAutoLanguage>().SetText(49);
  155. return;
  156. }
  157. UserInfos userInfos = GetUserInfos();
  158. foreach (var userInfo in userInfos.list)
  159. {
  160. if (userInfo.user == user.text) {
  161. registerTip.color = Color.yellow;
  162. registerTip.GetComponent<TextAutoLanguage>().SetText(50);
  163. return;
  164. }
  165. }
  166. UserInfo userInfo1 = new UserInfo();
  167. userInfo1.user = user.text;
  168. userInfo1.pwd = pwd1.text;
  169. userInfo1.nickname = nickname.text;
  170. Transform toggleGroup = registerInGender.transform.Find("ToggleGroup");
  171. for (int i = 0; i < toggleGroup.childCount; i++) {
  172. if (toggleGroup.GetChild(i).GetComponent<Toggle>().isOn) {
  173. userInfo1.gender = i == 0 ? 1 : 2;
  174. break;
  175. }
  176. }
  177. userInfos.list.Add(userInfo1);
  178. SetUserInfos(userInfos);
  179. registerTip.color = Color.green;
  180. registerTip.GetComponent<TextAutoLanguage>().SetText(51);
  181. //自动跳转到登录并填写登录信息
  182. GetInputField(loginInUser).text = userInfo1.user;
  183. GetInputField(loginInPWD).text = userInfo1.pwd;
  184. SelectLoginMode(1);
  185. Invoke("showLoginView", 0.5f);
  186. }
  187. public static UserInfos GetUserInfos() {
  188. string userInfosStr = PlayerPrefs.GetString("UserInfos_" + userInfo_version, "");
  189. return userInfosStr.Length == 0 ? new UserInfos(): JsonConvert.DeserializeObject<UserInfos>(userInfosStr);
  190. }
  191. public static void SetUserInfos(UserInfos userInfos) {
  192. PlayerPrefs.SetString("UserInfos_" + userInfo_version, JsonConvert.SerializeObject(userInfos));
  193. }
  194. public static void SaveUserInfo(UserInfo userInfo) {
  195. UserInfos userInfos = GetUserInfos();
  196. for(int i = 0; i < userInfos.list.Count; i++) {
  197. UserInfo u = userInfos.list[i];
  198. if (u.user == userInfo.user) {
  199. userInfos.list[i] = userInfo;
  200. }
  201. }
  202. SetUserInfos(userInfos);
  203. myUserInfo = userInfo;
  204. }
  205. public static bool CheckAutoLogin()
  206. {
  207. string username = PlayerPrefs.GetString("LoginRecord_User_" + userInfo_version, "");
  208. string password = PlayerPrefs.GetString("LoginRecord_PWD_" + userInfo_version, "");
  209. UserInfos userInfos = GetUserInfos();
  210. foreach (var userInfo in userInfos.list)
  211. {
  212. if (userInfo.user == username) {
  213. if (userInfo.pwd == password) {
  214. myUserInfo = userInfo;
  215. return true;
  216. }
  217. return false;
  218. }
  219. }
  220. return false;
  221. }
  222. }
  223. public class UserInfos {
  224. public List<UserInfo> list = new List<UserInfo>();
  225. }
  226. [Serializable]
  227. public class UserInfo {
  228. public string user = "";
  229. public string pwd = "";
  230. public string nickname = "";
  231. public string phone = "";
  232. public int gender = 0;
  233. public string birthday = "";
  234. public string national = "";
  235. public string region = "";
  236. public int integral = 0;
  237. public int coin = 0;
  238. public int diamond = 1000;
  239. public List<PropInfo> bagList = new List<PropInfo>();
  240. public List<DeviceInfo> deviceList = new List<DeviceInfo>();
  241. public int arrowAccValue = 16;
  242. public Hashtable timeLimitGameHighestScores = new Hashtable();
  243. public bool deviceCalibrateGuideFinish = false;
  244. public bool gameRule1GuideFinish = false;
  245. public bool gameRule2GuideFinish = false;
  246. public bool openCrossHair = true;
  247. public int shootLevel = 0;
  248. public float actualArrowWeight = 20; //游戏里的箭重,单位克
  249. public void Save()
  250. {
  251. LoginMgr.SaveUserInfo(this);
  252. }
  253. }