MissileInfo.cs 294 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class MissileInfo {
  5. public float damage;
  6. public Vector3 position;
  7. public float impactForce;
  8. public float maxPenetration;
  9. public float maxspread;
  10. public float speed;
  11. public float lifeTime = 15f;
  12. }