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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.SceneManagement;
- public class TimeLimitGameView : MonoBehaviour
- {
- public Text[] scoreUIs;
- public Text timeTxt;
- public static TimeLimitGameView ins;
- void Start()
- {
- ins = this;
- int[] scores = GameMgr.ins.gameMode2.GetScores();
- for (int i = 0; i < scoreUIs.Length; i++)
- {
- scoreUIs[i].text = scores[i].ToString();
- }
- }
- void OnDestroy()
- {
- ins = null;
- }
- void FixedUpdate()
- {
- timeTxt.text = GameMgr.ins.gameMode2.getTimeStr();
- }
- public void Back()
- {
- AudioMgr.ins.PlayBtn();
- SceneManager.LoadScene("Home", LoadSceneMode.Single);
- // Application.Quit();
- }
- }
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