MeView.cs 12 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. /* 我的信息界面(点击主界面头像进入) */
  6. public class MeView : MonoBehaviour, MenuBackInterface
  7. {
  8. [SerializeField] Image avatarImage;
  9. [SerializeField] Text nameText;
  10. [SerializeField] GameObject inputs;
  11. void Start()
  12. {
  13. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  14. meUserInfo = new MeUserInfo(this);
  15. this.transform.Find("AvatarFrame").GetComponent<Button>().onClick.AddListener(ShowAvatarSelectView);
  16. RenderAfterSave();
  17. }
  18. void OnDestroy()
  19. {
  20. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  21. }
  22. public bool OnMenuBack() {
  23. if (!meUserInfo.ShowModalForSave()) {
  24. ExcuteLogic_Destroy();
  25. return true;
  26. } else {
  27. return false;
  28. }
  29. }
  30. public void Back() {
  31. AudioMgr.ins.PlayBtn();
  32. if (!meUserInfo.ShowModalForSave()) {
  33. ExcuteLogic_Destroy();
  34. }
  35. }
  36. private void ExcuteLogic_Destroy() {
  37. Destroy(gameObject);
  38. }
  39. public void Save()
  40. {
  41. AudioMgr.ins.PlayBtn();
  42. ExcuteLogic_SaveUserInfo(true);
  43. }
  44. JCUnityLib.Throttler throttlerSave = new JCUnityLib.Throttler(3000);
  45. private bool ExcuteLogic_SaveUserInfo(bool useThrottler) {
  46. System.Func<bool> interceptor = delegate() {
  47. if (string.IsNullOrEmpty(meUserInfo.nickname)) {
  48. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("昵称不能为空"));
  49. return true;
  50. }
  51. if (useThrottler && throttlerSave.CanPass() == false) {
  52. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("操作过于频繁"));
  53. return true;
  54. }
  55. return false;
  56. };
  57. if (!meUserInfo.Save(interceptor)) return false;
  58. PopupMgr.ins.ShowTip(TextAutoLanguage2.GetTextByCNKey("保存成功"));
  59. RenderAfterSave();
  60. return true;
  61. }
  62. InputField GetInputField(Transform transform)
  63. {
  64. return transform.Find("InputField").GetComponent<InputField>();
  65. }
  66. public void RenderAfterSave() {
  67. for (int i = 0; i < inputs.transform.childCount; i++)
  68. {
  69. if (i == 3) {
  70. inputs.transform.GetChild(i).Find("ToggleGroup")
  71. .GetChild(LoginMgr.myUserInfo.gender == 2 ? 1 : 0)
  72. .GetComponent<Toggle>().isOn = true;
  73. continue;
  74. }
  75. InputField inputField = GetInputField(inputs.transform.GetChild(i));
  76. if (i == 0) {
  77. inputField.text = LoginMgr.myUserInfo.id.ToString();
  78. }
  79. if (i == 1) {
  80. inputField.text = LoginMgr.myUserInfo.nickname;
  81. }
  82. else if (i == 2) {
  83. inputField.text = LoginMgr.myUserInfo.phone;
  84. }
  85. else if (i == 4) {
  86. inputField.text = LoginMgr.myUserInfo.birthday;
  87. }
  88. else if (i == 6) {
  89. // countryCode = LoginMgr.myUserInfo.country;
  90. // stateCode = LoginMgr.myUserInfo.state;
  91. // cityCode = LoginMgr.myUserInfo.city;
  92. // System.Tuple<string, string, string> xxx = JC.Unity.Picker.LocationParseComponent.ins.ParseNameByCode(countryCode, stateCode, cityCode);
  93. // inputField.text = (xxx.Item1 + " " + xxx.Item2 + " " + xxx.Item3).Trim();
  94. //渲染后端返回的gps地理位置
  95. countryCode = LoginMgr.myUserInfo.country;
  96. stateCode = LoginMgr.myUserInfo.state;
  97. cityCode = LoginMgr.myUserInfo.city;
  98. inputField.text = (countryCode + " " + stateCode + " " + cityCode).Trim();
  99. }
  100. }
  101. nameText.text = LoginMgr.myUserInfo.nickname;
  102. avatarImage.sprite = RoleMgr.GetAvatar(LoginMgr.myUserInfo.avatarID);
  103. HomeView.ins.RenderNameOrGender();
  104. }
  105. #region Picker
  106. [SerializeField] GameObject datePickerPrefab;
  107. public void OpenDatePicker() {
  108. GameObject o = GameObject.Instantiate(datePickerPrefab);
  109. o.GetComponentInChildren<JC.Unity.Picker.DatePickerGroup>().onEnter += (JC.Unity.Picker.DatePickerGroup picker) => {
  110. GetInputField(inputs.transform.GetChild(4)).text = picker.GetSelectDateStr();
  111. };
  112. }
  113. [SerializeField] GameObject locationPickerPrefab;
  114. private string countryCode = "", stateCode = "", cityCode = "";
  115. public void OpenLocationPicker() {
  116. // GameObject o = GameObject.Instantiate(locationPickerPrefab);
  117. // o.GetComponentInChildren<JC.Unity.Picker.LocationPickerGroup>().onEnter += (JC.Unity.Picker.LocationInfo info) => {
  118. // countryCode = info.GetCountryRegion().Item2;
  119. // stateCode = info.GetState().Item2;
  120. // cityCode = info.GetCity().Item2;
  121. // GetInputField(inputs.transform.GetChild(6)).text =
  122. // info.GetCountryRegion().Item1 + " " +
  123. // info.GetState().Item1 + " " +
  124. // info.GetCity().Item1;
  125. // };
  126. //2022-12-6 gps获取地理位置
  127. GPSTool.GetAddress((address) => {
  128. if (address != null) {
  129. countryCode = address[0];
  130. stateCode = address[1];
  131. cityCode = address[2];
  132. GetInputField(inputs.transform.GetChild(6)).text =
  133. countryCode + " " +
  134. stateCode + " " +
  135. cityCode;
  136. }
  137. });
  138. }
  139. #endregion
  140. #region 头像选择
  141. bool avatarSelectViewInited = false;
  142. int curAvatarSelectID = 0;
  143. public void ShowAvatarSelectView() {
  144. AudioMgr.ins.PlayBtn();
  145. Transform avatarSelectView = this.transform.Find("AvatarSelectView");
  146. avatarSelectView.gameObject.SetActive(true);
  147. if (avatarSelectViewInited) {
  148. } else {
  149. avatarSelectViewInited = true;
  150. curAvatarSelectID = LoginMgr.myUserInfo.avatarID;
  151. avatarSelectView.Find("FrameBox/BtnClose").GetComponent<Button>().onClick.AddListener(CloseAvatarSelectView);
  152. GridLayoutGroup gridLayoutGroup = this.transform.GetComponentInChildren<GridLayoutGroup>();
  153. GameObject avatarPrefab = gridLayoutGroup.transform.Find("Avatar").gameObject;
  154. for (int id = 0; id < RoleMgr.GetAvatarListLen(); id++) {
  155. if (RoleMgr.IsRoleAvatar(id)) continue;
  156. GameObject avatar = GameObject.Instantiate(avatarPrefab, gridLayoutGroup.transform);
  157. avatar.transform.Find("Mask/Sprite").GetComponent<Image>().sprite = RoleMgr.GetAvatar(id);
  158. avatar.transform.Find("Check").gameObject.SetActive(id == curAvatarSelectID);
  159. avatar.gameObject.name = id.ToString();
  160. int aid = id; //记录该值
  161. avatar.GetComponent<Button>().onClick.AddListener(() => {
  162. AudioMgr.ins.PlayBtn();
  163. curAvatarSelectID = aid;
  164. for (int i = 0; i < gridLayoutGroup.transform.childCount; i++) {
  165. Transform item = gridLayoutGroup.transform.GetChild(i);
  166. int theAvatarID = int.Parse(item.gameObject.name);
  167. item.Find("Check").gameObject.SetActive(theAvatarID == curAvatarSelectID);
  168. }
  169. });
  170. }
  171. Destroy(avatarPrefab);
  172. LayoutRebuilder.ForceRebuildLayoutImmediate(gridLayoutGroup.transform.parent.GetComponent<RectTransform>());
  173. }
  174. }
  175. public void CloseAvatarSelectView() {
  176. AudioMgr.ins.PlayBtn();
  177. this.transform.Find("AvatarSelectView").gameObject.SetActive(false);
  178. if (curAvatarSelectID != LoginMgr.myUserInfo.avatarID) {
  179. LoginMgr.myUserInfo.avatarID = curAvatarSelectID;
  180. //render
  181. avatarImage.sprite = RoleMgr.GetAvatar(curAvatarSelectID);
  182. HomeView.ins.RenderMyAvatarSprite();
  183. //save data
  184. LoginMgr.myUserInfo.Save();
  185. }
  186. }
  187. #endregion
  188. MeUserInfo meUserInfo;
  189. private class MeUserInfo {
  190. private MeView m_context;
  191. public MeUserInfo(MeView context) {
  192. m_context = context;
  193. }
  194. #region UserInfo关联属性
  195. public string nickname;
  196. public int gender;
  197. public string phone;
  198. public string birthday;
  199. public string country;
  200. public string state;
  201. public string city;
  202. #endregion
  203. private void RefreshValues() {
  204. //从组件中读取值
  205. string[] texts = new string[7];
  206. for (int i = 0; i < m_context.inputs.transform.childCount; i++)
  207. {
  208. if (i == 3) {
  209. Transform toggleGroup = m_context.inputs.transform.GetChild(i).Find("ToggleGroup");
  210. texts[i] = toggleGroup.GetChild(0).GetComponent<Toggle>().isOn ? "1" : "2";
  211. continue;
  212. }
  213. InputField inputField = m_context.GetInputField(m_context.inputs.transform.GetChild(i));
  214. texts[i] = inputField.text.Trim();
  215. }
  216. //缓存读取到的值
  217. this.nickname = texts[1];
  218. this.phone = texts[2];
  219. this.gender = int.Parse(texts[3]);
  220. this.birthday = texts[4];
  221. this.country = m_context.countryCode;
  222. this.state = m_context.stateCode;
  223. this.city = m_context.cityCode;
  224. }
  225. public bool Save(System.Func<bool> interceptor = null) {
  226. RefreshValues();
  227. if (interceptor != null) {
  228. if (interceptor.Invoke()) return false;
  229. }
  230. LoginMgr.myUserInfo.nickname = this.nickname;
  231. LoginMgr.myUserInfo.phone = this.phone;
  232. LoginMgr.myUserInfo.gender = this.gender;
  233. LoginMgr.myUserInfo.birthday = this.birthday;
  234. LoginMgr.myUserInfo.country = this.country;
  235. LoginMgr.myUserInfo.state = this.state;
  236. LoginMgr.myUserInfo.city = this.city;
  237. LoginMgr.myUserInfo.Save();
  238. return true;
  239. }
  240. private bool IsEqualOrigin() {
  241. return
  242. LoginMgr.myUserInfo.nickname == this.nickname &&
  243. LoginMgr.myUserInfo.phone == this.phone &&
  244. LoginMgr.myUserInfo.gender == this.gender &&
  245. LoginMgr.myUserInfo.birthday == this.birthday &&
  246. LoginMgr.myUserInfo.country == this.country &&
  247. LoginMgr.myUserInfo.state == this.state &&
  248. LoginMgr.myUserInfo.city == this.city;
  249. }
  250. ModalView modalViewForSave;
  251. public bool ShowModalForSave() {
  252. RefreshValues();
  253. if (IsEqualOrigin()) return false;
  254. if (!modalViewForSave) {
  255. modalViewForSave = ModalView.Show();
  256. modalViewForSave.textKey= "me_askSave";
  257. modalViewForSave.onAgreeTextKey = "common_yes";
  258. modalViewForSave.onRejectTextKey = "common_no";
  259. modalViewForSave.onAgree = () => {
  260. bool res = m_context.ExcuteLogic_SaveUserInfo(false);
  261. if (res) {
  262. m_context.ExcuteLogic_Destroy();
  263. }
  264. };
  265. modalViewForSave.onReject = () => m_context.ExcuteLogic_Destroy();
  266. }
  267. return true;
  268. }
  269. }
  270. }