using System.Collections; using System.Collections.Generic; using UnityEngine; public class BluetoothHolder : MonoBehaviour { public static BluetoothHolder ins; void Start() { ins = this; CloseDebug(); } public void openDebug() { this.transform.Find("Canvas").gameObject.SetActive(true); this.transform.Find("Objects").gameObject.SetActive(true); } public void CloseDebug() { this.transform.Find("Canvas").gameObject.SetActive(false); this.transform.Find("Objects").gameObject.SetActive(false); } }