using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameStartView : MonoBehaviour { public void GoTo(string target) { AudioMgr.ins.PlayBtn(); switch (target) { case "闯关": GameObject.Instantiate(Resources.Load("Prefabs/Views/ChallengeOptionView")); break; case "限时": GameMgr.gameType = 1; SceneManager.LoadScene("Game", LoadSceneMode.Single); break; case "PK": GameObject.Instantiate(Resources.Load("Prefabs/Views/RoleSelectView")); break; default: break; } } public void Back() { AudioMgr.ins.PlayBtn(); Destroy(this.gameObject); } }