using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class TimeLimitGameView : MonoBehaviour { public Text highestScoreTxt; public Text currentScoreTxt; public Text timeTxt; GameMode1 gameMode; public static TimeLimitGameView ins; void Start() { ins = this; gameMode = (GameMode1) GameMgr.ins.gameMode; highestScoreTxt.text = gameMode.GetHighestScore().ToString(); } void FixedUpdate() { timeTxt.text = gameMode.GetTimeStr(); currentScoreTxt.text = gameMode.score.ToString(); } public void Back() { AudioMgr.ins.PlayBtn(); SceneManager.LoadScene("Home", LoadSceneMode.Single); } }