using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ChallengeOptionView : MonoBehaviour { public void StartGame(int gameType) { AudioMgr.ins.PlayBtn(); GameMgr.gameType = gameType; SceneManager.LoadScene("GameChallenge", LoadSceneMode.Single); } public void back() { AudioMgr.ins.PlayBtn(); Destroy(this.gameObject); } }