using System.Collections; using System.Collections.Generic; using UnityEngine; using JCUnityLib; /* Home场景管理者 */ public class HomeMgr : MonoBehaviour { public static HomeMgr ins; void Awake() { ins = this; PersistenHandler.Init(); ViewMgr.Instance.ShowView(); ViewMgr.Instance.ShowView(); ViewMgr.Instance.ShowView(); Instantiate(SceneResourceManager.Instance.GetPrefab("DeviceBatteryView")); Instantiate(SceneResourceManager.Instance.GetPrefab("AuthLoginMask")); Instantiate(SceneResourceManager.Instance.GetPrefab("RenderBowCamera")); Instantiate(SceneResourceManager.Instance.GetPrefab("NewUserGuiderManager")); } void Start() { UserPlayer.ConnectServer(); // ScreenShotTester.Init("C:\\Users\\JC\\Desktop\\弓箭截图\\"); } void OnDestroy() { if (ins == this) ins = null; } }