using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class TimeLimitGameView : MonoBehaviour { public Text[] scoreUIs; public Text timeTxt; public static TimeLimitGameView ins; void Start() { ins = this; int[] scores = GameMgr.ins.gameMode2.GetScores(); for (int i = 0; i < scoreUIs.Length; i++) { scoreUIs[i].text = scores[i].ToString(); } } void OnDestroy() { ins = null; } void FixedUpdate() { timeTxt.text = GameMgr.ins.gameMode2.getTimeStr(); } public void Back() { AudioMgr.ins.PlayBtn(); SceneManager.LoadScene("Home", LoadSceneMode.Single); // Application.Quit(); } }