using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class ChallengeGameView : MonoBehaviour { public Text arrows; public static ChallengeGameView ins; void Start() { ins = this; } void OnDestroy() { ins = null; } public void Shoot() { ArmBow.ins.ADS_fire(); } public void SetBasePoint() { } public void back() { AudioMgr.ins.PlayBtn(); SceneManager.LoadScene("Home", LoadSceneMode.Single); // Application.Quit(); } }