using System.Collections; using System.Collections.Generic; using UnityEngine; /** 全局游戏数据 */ public class GlobalData { public static PKMatchType pkMatchType = PKMatchType.None; //本地双人PK,双方选择的角色ID public static int[] localPK_playerRoleIDs = new int[] {1, 2}; //双人PK匹配结果 public static int matchRoomType = 0; //Pk匹配房间类型 public static int roomID; public static int playerIndexInRoom; public static List matchPlayerInfos; } public enum PKMatchType { None, //不是PK,就是单击单人 LocalPK, //本地PK OnlinePK //联网PK4444 } public class MatchPlayerInfo { public int playerID; public int avatarID; public string nickname; }