using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ChallengeOptionView : MonoBehaviour { void Start() { HomeMgr.CacheView(this); } void OnDestroy() { HomeMgr.RemoveCacheView(this); } public void StartGame(int gameType) { if (GlobalData.pkMatchType == PKMatchType.LocalPK) { if (gameType == 3) gameType = 6; else if (gameType == 4) gameType = 7; else if (gameType == 5) gameType = 8; } GameMgr.gameType = gameType; AudioMgr.ins.PlayBtn(); SceneManager.LoadScene("GameChallenge", LoadSceneMode.Single); } public void back() { AudioMgr.ins.PlayBtn(); Destroy(this.gameObject); } }