using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; using UnityEngine.SceneManagement; public class GameAssistUI : MonoBehaviour { [SerializeField] Material outlight; [SerializeField] Text text1; [SerializeField] Text text2; public static GameAssistUI ins; void Awake() { ins = this; } void Start() { this.transform.Find("Button0").GetComponent