using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameSceneManager : MonoBehaviour { int antiAliasing; //抗锯齿值 void Start() { //开启最高抗锯齿值 antiAliasing = QualitySettings.antiAliasing; QualitySettings.antiAliasing = 8; } void OnDestroy() { //恢复原抗锯齿值 antiAliasing = QualitySettings.antiAliasing; QualitySettings.antiAliasing = 8; } }