using UnityEngine; using System.Collections; using System.Xml; using System; public class CustomFontImportor : MonoBehaviour { public Font font; public TextAsset textAsset; void Awake() { if (font == null || textAsset == null) { //Debug.LogError("请设置font和textAsset."); return; } XmlDocument xmlDocument = new XmlDocument(); xmlDocument.LoadXml(textAsset.text); int totalWidth = Convert.ToInt32(xmlDocument["font"]["common"].Attributes["scaleW"].InnerText); int totalHeight = Convert.ToInt32(xmlDocument["font"]["common"].Attributes["scaleH"].InnerText); XmlElement xml = xmlDocument["font"]["chars"]; ArrayList characterInfoList = new ArrayList(); for (int i = 0; i < xml.ChildNodes.Count; ++i) { XmlNode node = xml.ChildNodes[i]; if (node.Attributes == null) { continue; } int index = Convert.ToInt32(node.Attributes["id"].InnerText); int x = Convert.ToInt32(node.Attributes["x"].InnerText); int y = Convert.ToInt32(node.Attributes["y"].InnerText); int width = Convert.ToInt32(node.Attributes["width"].InnerText); int height = Convert.ToInt32(node.Attributes["height"].InnerText); int xOffset = Convert.ToInt32(node.Attributes["xoffset"].InnerText); int yOffset = Convert.ToInt32(node.Attributes["yoffset"].InnerText); int xAdvance = Convert.ToInt32(node.Attributes["xadvance"].InnerText); CharacterInfo info = new CharacterInfo(); Rect uv = new Rect(); uv.x = (float)x / totalWidth; uv.y = (float)(totalHeight - y - height) / totalHeight; uv.width = (float)width / totalWidth; uv.height = (float)height / totalHeight; info.index = index; info.uvBottomLeft = new Vector2(uv.xMin, uv.yMin); info.uvBottomRight = new Vector2(uv.xMax, uv.yMin); info.uvTopLeft = new Vector2(uv.xMin, uv.yMax); info.uvTopRight = new Vector2(uv.xMax, uv.yMax); info.minX = xOffset; info.maxX = xOffset + width; info.minY = -yOffset - height; info.maxY = -yOffset; info.advance = xAdvance; info.glyphWidth = width; info.glyphHeight = height; characterInfoList.Add(info); } font.characterInfo = characterInfoList.ToArray(typeof(CharacterInfo)) as CharacterInfo[]; Debug.Log("生成成功."); } }