using System.Collections; using System.Collections.Generic; using UnityEngine; public class SetUpView : MonoBehaviour { public void Quit() { AudioMgr.ins.PlayBtn(); Application.Quit(); } public void CheckBox(GameObject checkBox) { checkBox.SetActive(!checkBox.activeSelf); if (checkBox.name.StartsWith("Effect")) { AudioMgr.openEffect = checkBox.activeSelf; } else if (checkBox.name.StartsWith("BGM")) { } AudioMgr.ins.PlayBtn(); } public void Back() { AudioMgr.ins.PlayBtn(); Destroy(this.gameObject); } }