using System.Collections; using System.Collections.Generic; using UnityEngine; public class DeviceCalibrateUI : MonoBehaviour { public void Calibrate(int doID) { AudioMgr.ins.PlayBtn(); if (doID == 1) { DeviceCalibrateView.Create(DeviceCalibrateItem.Gyr); } else if (doID == 2) { DeviceCalibrateView.Create(DeviceCalibrateItem.Mag); } else if (doID == 3) { AimHandler.ins.DoIdentity(); } } }