using System.Collections; using System.Collections.Generic; using UnityEngine; public class BluetoothDispatcher : MonoBehaviour { public static System.Action aim; public static System.Action shoot; void Start() { BluetoothClient.onDataReceived = Dispatch; } void Dispatch(byte sign, byte[] data) { Debug.Log(sign + "---" + data); if (sign == 0 && aim != null) { aim(data); } else if (sign == 1 && shoot != null) { shoot(data); } } }