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lvjincheng 4 سال پیش
والد
کامیت
f83dabb89e
3فایلهای تغییر یافته به همراه31 افزوده شده و 11 حذف شده
  1. 24 8
      Assets/BowArrow/Scenes/Game.unity
  2. 1 1
      Assets/BowArrow/Scenes/Login.unity
  3. 6 2
      Assets/BowArrow/Scripts/Components/TextAutoLanguage.cs

+ 24 - 8
Assets/BowArrow/Scenes/Game.unity

@@ -7849,7 +7849,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 30, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &589339043
@@ -9938,7 +9938,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 30, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &694545845
@@ -15869,7 +15869,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 30, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1218454288
@@ -17987,7 +17987,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 50, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1338115114
@@ -24628,6 +24628,7 @@ GameObject:
   - component: {fileID: 1729364827}
   - component: {fileID: 1729364826}
   - component: {fileID: 1729364825}
+  - component: {fileID: 1729364828}
   m_Layer: 5
   m_Name: OutTip
   m_TagString: Untagged
@@ -24652,7 +24653,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 1}
   m_AnchorMax: {x: 0.5, y: 1}
   m_AnchoredPosition: {x: 0, y: 160}
-  m_SizeDelta: {x: 800, y: 50}
+  m_SizeDelta: {x: 880, y: 50}
   m_Pivot: {x: 0.5, y: 1}
 --- !u!114 &1729364825
 MonoBehaviour:
@@ -24700,9 +24701,9 @@ MonoBehaviour:
     m_AlignByGeometry: 0
     m_RichText: 1
     m_HorizontalOverflow: 0
-    m_VerticalOverflow: 0
+    m_VerticalOverflow: 1
     m_LineSpacing: 1
-  m_Text: "\u5DF2\u8D85\u51FA\u7784\u51C6\u5668\u53EF\u627F\u53D7\u8303\u56F4\uFF0C\u53EF\u4F7F\u7528\u5C04\u7A0B\u5361\u52A0\u5F3A\uFF01"
+  m_Text: "\u9776\u5B50\u5DF2\u8D85\u51FA\u5F53\u524D\u5C04\u7A0B\uFF0C\u8BF7\u52A0\u5927\u62C9\u8DDD\u6216\u53BB\u5546\u57CE\u88C5\u5907\u5C04\u7A0B\u5361\uFF01"
 --- !u!222 &1729364827
 CanvasRenderer:
   m_ObjectHideFlags: 0
@@ -24711,6 +24712,21 @@ CanvasRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1729364823}
   m_CullTransparentMesh: 0
+--- !u!114 &1729364828
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1729364823}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: b7cbfcb0916cf694fb3d059ea4b4c1da, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  textID: 118
+  layoutRebuildObject: {fileID: 0}
+  textFormatArgs: []
 --- !u!1 &1729737763
 GameObject:
   m_ObjectHideFlags: 0
@@ -25982,7 +25998,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 80, y: 0}
   m_SizeDelta: {x: 0, y: 40}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1845023679

+ 1 - 1
Assets/BowArrow/Scenes/Login.unity

@@ -1258,7 +1258,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: b7cbfcb0916cf694fb3d059ea4b4c1da, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  textID: 117
+  textID: 119
   layoutRebuildObject: {fileID: 0}
   textFormatArgs:
   - 1

+ 6 - 2
Assets/BowArrow/Scripts/Components/TextAutoLanguage.cs

@@ -178,7 +178,9 @@ class LanguageDefault {
     public string text113 = "弓";
     public string text114 = "箭";
     public string text115 = "第 {0} 局";
-    public string text117 = "长度限制 {0} ~ {1} 位";
+    public string text117 = "长度{0}~{1}位,限英文和数字";
+    public string text118 = "靶子已超出当前射程,请加大拉距或去商城装备射程卡!";
+    public string text119 = "长度{0}~{1}位,可使用中文";
     //设备页面
     public string text500 = "陀螺仪校准";
     public string text501 = "地磁计校准";
@@ -343,7 +345,9 @@ class LanguageEnglish : LanguageDefault {
     public new string text113 = "Bow";
     public new string text114 = "Arrow";
     public new string text115 = "Round {0}";
-    public new string text117 = "Length Limit {0} ~ {1} Bits";
+    public new string text117 = "Limit {0}~{1} Bit, English And Figures";
+    public new string text118 = "The target has exceeded the current range, please increase the pull distance or go to the mall to equip the range card!";
+    public new string text119 = "Limit {0}~{1} Bit, Can Use Chinese";
     //设备页面
     public new string text500 = "GyrCalibrate";
     public new string text501 = "MagCalibrate";