فهرست منبع

角色选择一号固定

lvjincheng 4 سال پیش
والد
کامیت
ef57ede3e5

+ 4 - 4
Assets/BowArrow/Resources/Prefabs/Views/RoleSelectView.prefab

@@ -1479,7 +1479,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 4507770291161485790}
-  m_Enabled: 1
+  m_Enabled: 0
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: e19747de3f5aca642ab2be37e372fb86, type: 3}
   m_Name: 
@@ -1637,7 +1637,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &4507770291222516197
 RectTransform:
   m_ObjectHideFlags: 0
@@ -1943,7 +1943,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 4507770291364191753}
-  m_Enabled: 1
+  m_Enabled: 0
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: e19747de3f5aca642ab2be37e372fb86, type: 3}
   m_Name: 
@@ -2119,7 +2119,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &4507770291518532269
 RectTransform:
   m_ObjectHideFlags: 0

+ 0 - 0
Assets/BowArrow/Textures/Home/TopBar/头像.jpg → Assets/BowArrow/Resources/Textures/Avatar/Player0.jpg


+ 0 - 0
Assets/BowArrow/Textures/Home/TopBar/头像.jpg.meta → Assets/BowArrow/Resources/Textures/Avatar/Player0.jpg.meta


+ 4 - 1
Assets/BowArrow/Scripts/Manager/RoleMgr.cs

@@ -11,8 +11,11 @@ public class RoleMgr : MonoBehaviour
         }
     }
     public static (Sprite, string) GetRoleInfo(int id)
-    {
+    {   
         Sprite sprite = Resources.Load<Sprite>("Textures/Avatar/Player" + id);
+        if (id == 0) {
+            return (sprite, LoginMgr.myUserInfo.nickname);
+        }
         return (sprite, roleNames[id - 1]);
     }
 }

+ 1 - 0
Assets/BowArrow/Scripts/View/RoleSelectView.cs

@@ -10,6 +10,7 @@ public class RoleSelectView : MonoBehaviour
 
     void Start()
     {
+        GlobalData.localPK_playerRoleIDs[0] = 0;
         RenderPlayer(0);
         RenderPlayer(1);
     }